Job description
{ "@context": "http://schema.org", "@type": "JobPosting", "datePosted": "2017-07-05", "description": "
PLEASE NOTE: We are accepting speculative applications only.\u00A0
We do not currently have openings available for the position of FX Artist, however, we are accepting speculative applications.\u00A0If you would like to be considered for future opportunities, please submit an application. We will keep your details on our databaseand contact you when a position becomes available, should you have the required skills and experience which match this position.FX TDs at DNEG gather a variety of 3D assets produced by our Build, Layout and Animation departments and use off the shelf software \u2013 primarily Houdini but also Maya - and custom pipeline tools to create particle, rigid body, fluid, cloth, fur and hair simulations.
\u00A0
Must Have
- Minimum 3 years of high-end feature film VFX experience
- Proven experience in producing effects such as smoke, fire, clouds, water, steam and explosions, plus experience with particle and voxel based rendering
- An eye for details, good sense of timing, and thorough understanding of techniques and technologies relating to physical simulation in computer graphics
- Experience in live action FX work
- Extensive knowledge of Houdini
- Familiarity with pipeline issues and problem solving
- Familiarity with at least one node based compositing application (Nuke preferred), and a solid understanding of the compositing process
\u00A0Nice to Have
- Experience in other areas of visual effects (TV, Games) will also be taken into account
- A good general TD background
- Maya, Python, Hscript or Mel knowledge
- Strong understanding of Linux/Unix based operating systems
\u00A0
About You
- Organised, pro-active and a self-starter
- A team player and clear communicator, and a keenness for collaboration
- Adaptable and with a willingness to learn new skills and techniques \u2013 including proprietary software
- Calm under pressure and committed to meet production deadlines\u00A0
- A positive, can-do attitude
{ "@context": "http://schema.org", "@type": "JobPosting", "datePosted": "2017-07-05", "description": "
PLEASE NOTE: We are accepting speculative applications only.\u00A0
We do not currently have openings available for the position of FX Artist, however, we are accepting speculative applications.\u00A0If you would like to be considered for future opportunities, please submit an application. We will keep your details on our databaseand contact you when a position becomes available, should you have the required skills and experience which match this position.FX TDs at DNEG gather a variety of 3D assets produced by our Build, Layout and Animation departments and use off the shelf software \u2013 primarily Houdini but also Maya - and custom pipeline tools to create particle, rigid body, fluid, cloth, fur and hair simulations.
\u00A0
Must Have
- Minimum 3 years of high-end feature film VFX experience
- Proven experience in producing effects such as smoke, fire, clouds, water, steam and explosions, plus experience with particle and voxel based rendering
- An eye for details, good sense of timing, and thorough understanding of techniques and technologies relating to physical simulation in computer graphics
- Experience in live action FX work
- Extensive knowledge of Houdini
- Familiarity with pipeline issues and problem solving
- Familiarity with at least one node based compositing application (Nuke preferred), and a solid understanding of the compositing process
\u00A0Nice to Have
- Experience in other areas of visual effects (TV, Games) will also be taken into account
- A good general TD background
- Maya, Python, Hscript or Mel knowledge
- Strong understanding of Linux/Unix based operating systems
\u00A0
About You
- Organised, pro-active and a self-starter
- A team player and clear communicator, and a keenness for collaboration
- Adaptable and with a willingness to learn new skills and techniques \u2013 including proprietary software
- Calm under pressure and committed to meet production deadlines\u00A0
- A positive, can-do attitude
{ "@context": "http://schema.org", "@type": "JobPosting", "datePosted": "2017-07-05", "description": "
PLEASE NOTE: We are accepting speculative applications only.\u00A0
We do not currently have openings available for the position of FX Artist, however, we are accepting speculative applications.\u00A0If you would like to be considered for future opportunities, please submit an application. We will keep your details on our databaseand contact you when a position becomes available, should you have the required skills and experience which match this position.FX TDs at DNEG gather a variety of 3D assets produced by our Build, Layout and Animation departments and use off the shelf software \u2013 primarily Houdini but also Maya - and custom pipeline tools to create particle, rigid body, fluid, cloth, fur and hair simulations.
\u00A0
Must Have
- Minimum 3 years of high-end feature film VFX experience
- Proven experience in producing effects such as smoke, fire, clouds, water, steam and explosions, plus experience with particle and voxel based rendering
- An eye for details, good sense of timing, and thorough understanding of techniques and technologies relating to physical simulation in computer graphics
- Experience in live action FX work
- Extensive knowledge of Houdini
- Familiarity with pipeline issues and problem solving
- Familiarity with at least one node based compositing application (Nuke preferred), and a solid understanding of the compositing process
\u00A0Nice to Have
- Experience in other areas of visual effects (TV, Games) will also be taken into account
- A good general TD background
- Maya, Python, Hscript or Mel knowledge
- Strong understanding of Linux/Unix based operating systems
\u00A0
About You
- Organised, pro-active and a self-starter
- A team player and clear communicator, and a keenness for collaboration
- Adaptable and with a willingness to learn new skills and techniques \u2013 including proprietary software
- Calm under pressure and committed to meet production deadlines\u00A0
- A positive, can-do attitude
{ "@context": "http://schema.org", "@type": "JobPosting", "datePosted": "2017-07-05", "description": "
PLEASE NOTE: We are accepting speculative applications only.\u00A0
We do not currently have openings available for the position of FX Artist, however, we are accepting speculative applications.\u00A0If you would like to be considered for future opportunities, please submit an application. We will keep your details on our databaseand contact you when a position becomes available, should you have the required skills and experience which match this position.FX TDs at DNEG gather a variety of 3D assets produced by our Build, Layout and Animation departments and use off the shelf software \u2013 primarily Houdini but also Maya - and custom pipeline tools to create particle, rigid body, fluid, cloth, fur and hair simulations.
\u00A0
Must Have
- Minimum 3 years of high-end feature film VFX experience
- Proven experience in producing effects such as smoke, fire, clouds, water, steam and explosions, plus experience with particle and voxel based rendering
- An eye for details, good sense of timing, and thorough understanding of techniques and technologies relating to physical simulation in computer graphics
- Experience in live action FX work
- Extensive knowledge of Houdini
- Familiarity with pipeline issues and problem solving
- Familiarity with at least one node based compositing application (Nuke preferred), and a solid understanding of the compositing process
\u00A0Nice to Have
- Experience in other areas of visual effects (TV, Games) will also be taken into account
- A good general TD background
- Maya, Python, Hscript or Mel knowledge
- Strong understanding of Linux/Unix based operating systems
\u00A0
About You
- Organised, pro-active and a self-starter
- A team player and clear communicator, and a keenness for collaboration
- Adaptable and with a willingness to learn new skills and techniques \u2013 including proprietary software
- Calm under pressure and committed to meet production deadlines\u00A0
- A positive, can-do attitude
{ "@context": "http://schema.org", "@type": "JobPosting", "datePosted": "2017-07-05", "description": "
PLEASE NOTE: We are accepting speculative applications only.\u00A0
We do not currently have openings available for the position of FX Artist, however, we are accepting speculative applications.\u00A0If you would like to be considered for future opportunities, please submit an application. We will keep your details on our databaseand contact you when a position becomes available, should you have the required skills and experience which match this position.FX TDs at DNEG gather a variety of 3D assets produced by our Build, Layout and Animation departments and use off the shelf software \u2013 primarily Houdini but also Maya - and custom pipeline tools to create particle, rigid body, fluid, cloth, fur and hair simulations.
\u00A0
Must Have
- Minimum 3 years of high-end feature film VFX experience
- Proven experience in producing effects such as smoke, fire, clouds, water, steam and explosions, plus experience with particle and voxel based rendering
- An eye for details, good sense of timing, and thorough understanding of techniques and technologies relating to physical simulation in computer graphics
- Experience in live action FX work
- Extensive knowledge of Houdini
- Familiarity with pipeline issues and problem solving
- Familiarity with at least one node based compositing application (Nuke preferred), and a solid understanding of the compositing process
\u00A0Nice to Have
- Experience in other areas of visual effects (TV, Games) will also be taken into account
- A good general TD background
- Maya, Python, Hscript or Mel knowledge
- Strong understanding of Linux/Unix based operating systems
\u00A0
About You
- Organised, pro-active and a self-starter
- A team player and clear communicator, and a keenness for collaboration
- Adaptable and with a willingness to learn new skills and techniques \u2013 including proprietary software
- Calm under pressure and committed to meet production deadlines\u00A0
- A positive, can-do attitude
FX TD
Performance (Animation, Creature, and FX) Mumbai, India