Job description
{ "@context": "http://schema.org", "@type": "JobPosting", "datePosted": "2024-07-24", "description": "
Job Requirements\u00A0- Proven production experience on multiple high-end feature films
- Proven experience in producing effects such as smoke, fire, clouds, water, steam and explosions, plus experience with particle and voxel based rendering
- An eye for details, good sense of timing, and thorough understanding of techniques and technologies relating to physical simulation in computer graphics
- Experience in feature animation\u00A0FX work
- Extensive knowledge of\u00A0Houdini
- Familiarity with pipeline issues and problem solving
- Familiarity with at least one node based compositing application (Nuke preferred), and a solid understanding of the compositing process
\u00A0
Additional Skills- Experience in other areas of visual effects (Film, TV, Games)\u00A0will also be taken into account
- A good general TD\u00A0background
- Maya,\u00A0Python,\u00A0Hscript\u00A0or Mel knowledge
- Strong understanding of Linux/Unix based operating systems
- Organised, pro-active and a self-starter
- A team player and clear communicator, and a keenness for collaboration
- Adaptable and\u00A0with a\u00A0willingness to learn new skills and techniques \u2013 including proprietary software
- Calm under pressure and committed to\u00A0meet production deadlines\u00A0
- A positive, can-do attitude
{ "@context": "http://schema.org", "@type": "JobPosting", "datePosted": "2024-07-24", "description": "
Job Requirements\u00A0- Proven production experience on multiple high-end feature films
- Proven experience in producing effects such as smoke, fire, clouds, water, steam and explosions, plus experience with particle and voxel based rendering
- An eye for details, good sense of timing, and thorough understanding of techniques and technologies relating to physical simulation in computer graphics
- Experience in feature animation\u00A0FX work
- Extensive knowledge of\u00A0Houdini
- Familiarity with pipeline issues and problem solving
- Familiarity with at least one node based compositing application (Nuke preferred), and a solid understanding of the compositing process
\u00A0
Additional Skills- Experience in other areas of visual effects (Film, TV, Games)\u00A0will also be taken into account
- A good general TD\u00A0background
- Maya,\u00A0Python,\u00A0Hscript\u00A0or Mel knowledge
- Strong understanding of Linux/Unix based operating systems
- Organised, pro-active and a self-starter
- A team player and clear communicator, and a keenness for collaboration
- Adaptable and\u00A0with a\u00A0willingness to learn new skills and techniques \u2013 including proprietary software
- Calm under pressure and committed to\u00A0meet production deadlines\u00A0
- A positive, can-do attitude
{ "@context": "http://schema.org", "@type": "JobPosting", "datePosted": "2024-07-24", "description": "
Job Requirements\u00A0- Proven production experience on multiple high-end feature films
- Proven experience in producing effects such as smoke, fire, clouds, water, steam and explosions, plus experience with particle and voxel based rendering
- An eye for details, good sense of timing, and thorough understanding of techniques and technologies relating to physical simulation in computer graphics
- Experience in feature animation\u00A0FX work
- Extensive knowledge of\u00A0Houdini
- Familiarity with pipeline issues and problem solving
- Familiarity with at least one node based compositing application (Nuke preferred), and a solid understanding of the compositing process
\u00A0
Additional Skills- Experience in other areas of visual effects (Film, TV, Games)\u00A0will also be taken into account
- A good general TD\u00A0background
- Maya,\u00A0Python,\u00A0Hscript\u00A0or Mel knowledge
- Strong understanding of Linux/Unix based operating systems
- Organised, pro-active and a self-starter
- A team player and clear communicator, and a keenness for collaboration
- Adaptable and\u00A0with a\u00A0willingness to learn new skills and techniques \u2013 including proprietary software
- Calm under pressure and committed to\u00A0meet production deadlines\u00A0
- A positive, can-do attitude
{ "@context": "http://schema.org", "@type": "JobPosting", "datePosted": "2024-07-24", "description": "
Job Requirements\u00A0- Proven production experience on multiple high-end feature films
- Proven experience in producing effects such as smoke, fire, clouds, water, steam and explosions, plus experience with particle and voxel based rendering
- An eye for details, good sense of timing, and thorough understanding of techniques and technologies relating to physical simulation in computer graphics
- Experience in feature animation\u00A0FX work
- Extensive knowledge of\u00A0Houdini
- Familiarity with pipeline issues and problem solving
- Familiarity with at least one node based compositing application (Nuke preferred), and a solid understanding of the compositing process
\u00A0
Additional Skills- Experience in other areas of visual effects (Film, TV, Games)\u00A0will also be taken into account
- A good general TD\u00A0background
- Maya,\u00A0Python,\u00A0Hscript\u00A0or Mel knowledge
- Strong understanding of Linux/Unix based operating systems
- Organised, pro-active and a self-starter
- A team player and clear communicator, and a keenness for collaboration
- Adaptable and\u00A0with a\u00A0willingness to learn new skills and techniques \u2013 including proprietary software
- Calm under pressure and committed to\u00A0meet production deadlines\u00A0
- A positive, can-do attitude
{ "@context": "http://schema.org", "@type": "JobPosting", "datePosted": "2024-07-24", "description": "
Job Requirements\u00A0- Proven production experience on multiple high-end feature films
- Proven experience in producing effects such as smoke, fire, clouds, water, steam and explosions, plus experience with particle and voxel based rendering
- An eye for details, good sense of timing, and thorough understanding of techniques and technologies relating to physical simulation in computer graphics
- Experience in feature animation\u00A0FX work
- Extensive knowledge of\u00A0Houdini
- Familiarity with pipeline issues and problem solving
- Familiarity with at least one node based compositing application (Nuke preferred), and a solid understanding of the compositing process
\u00A0
Additional Skills- Experience in other areas of visual effects (Film, TV, Games)\u00A0will also be taken into account
- A good general TD\u00A0background
- Maya,\u00A0Python,\u00A0Hscript\u00A0or Mel knowledge
- Strong understanding of Linux/Unix based operating systems
- Organised, pro-active and a self-starter
- A team player and clear communicator, and a keenness for collaboration
- Adaptable and\u00A0with a\u00A0willingness to learn new skills and techniques \u2013 including proprietary software
- Calm under pressure and committed to\u00A0meet production deadlines\u00A0
- A positive, can-do attitude
FX TD (DNEG Animation)
Performance (Animation, Creature, and FX) Mumbai, India