Software Developer – Modelling, Groom and World Building

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ActiveVerified 31m ago

Job description

{ "@context": "http://schema.org", "@type": "JobPosting", "datePosted": "2026-05-05", "description": "

Software Developer (All Levels) \u2013 Modelling, Groom and World BuildingDNEG\u2019s Build and Environments artist teams create high-end characters, vehicles, props, and detailed worlds using tools like Maya, ZBrush, and Houdini. They work closely with Creature and Surfacing teams to finalize assets and prepare them for animation and simulation.The Assets development team builds Python and C++ tools and plugins that extend these DCC applications, improving workflows, enabling new creative capabilities, and connecting artists across the pipeline. Examples include tools for multi-resolution blend shapes, shot-based sculpting, and procedural set dressing.Success in this role requires strong technical skills and the ability to collaborate with both developers and artists. We value creative problem-solving and encourage new ideas.Working in an Agile environment, you\u2019ll partner with Product Owners and stakeholders to deliver tailored tools, contributing across the full software lifecycle, from design and development to support and pipeline integration.This is an opportunity to join a growing team building technology that powers high-end VFX and Feature Animation.

\u00A0

Must have:
  • Degree in Computer Science, Engineering, or relevant professional experience\u00A0
  • Programming experience in Python and/or C++
  • Basic knowledge of the core principles of geometry creation
  • Basic knowledge of Maya and/or Houdini
Nice to have:
  • Experience of software development in a Linux environment
  • Experience with source control systems and developing within a team\u00A0
  • Experience with unit/integration testing
  • Experience in Qt, Boost,\u00A0
  • Experience with the Maya and Houdini Python/C++ SDKs
  • Experience with other DCCs (Nuke, Megascans, Speedtree)
  • Experience working within an Assets production pipeline
  • Experience developing machine learning models
  • Experience developing AI-based solutions
", "hiringOrganization": { "@type": "Organization", "name": "DNEG", "logo": "https:\/\/app.jobvite.com\/logo\/TAjobvite01_1649092530593.jpg" }, "employmentType": "Hiring Now", "industry": "Production Technology, Software Product Development", "identifier": "oba5zfwJ", "jobLocation": [ { "@type": "Place", "address": { "@type": "PostalAddress", "addressLocality": "Bengaluru", "addressRegion": "Karnataka", "addressCountry": "India" } }, { "@type": "Place", "address": { "@type": "PostalAddress", "addressCountry": "India" } }, { "@type": "Place", "address": { "@type": "PostalAddress", "addressCountry": "India" } } ], "jobLocationType": "TELECOMMUTE", "title": "Software Developer \u2013 Modelling, Groom and World Building", "baseSalary": { "@type": "MonetaryAmount", "currency": "", "value": { "@type": "QuantitativeValue", "minValue": "", "maxValue": "", "unitText": "" } } } Software Developer – Modelling, Groom and World Building Production Technology, Software Product DevelopmentRemote, Bengaluru, Karnataka Mumbai, India Chennai, India Apply Description Position at DNEG Software Developer (All Levels) – Modelling, Groom and World BuildingDNEG’s Build and Environments artist teams create high-end characters, vehicles, props, and detailed worlds using tools like Maya, ZBrush, and Houdini. They work closely with Creature and Surfacing teams to finalize assets and prepare them for animation and simulation.The Assets development team builds Python and C++ tools and plugins that extend these DCC applications, improving workflows, enabling new creative capabilities, and connecting artists across the pipeline. Examples include tools for multi-resolution blend shapes, shot-based sculpting, and procedural set dressing.Success in this role requires strong technical skills and the ability to collaborate with both developers and artists. We value creative problem-solving and encourage new ideas.Working in an Agile environment, you’ll partner with Product Owners and stakeholders to deliver tailored tools, contributing across the full software lifecycle, from design and development to support and pipeline integration.This is an opportunity to join a growing team building technology that powers high-end VFX and Feature Animation. Must have: Degree in Computer Science, Engineering, or relevant professional experience Programming experience in Python and/or C++Basic knowledge of the core principles of geometry creationBasic knowledge of Maya and/or HoudiniNice to have: Experience of software development in a Linux environmentExperience with source control systems and developing within a team Experience with unit/integration testingExperience in Qt, Boost, Experience with the Maya and Houdini Python/C++ SDKsExperience with other DCCs (Nuke, Megascans, Speedtree)Experience working within an Assets production pipelineExperience developing machine learning modelsExperience developing AI-based solutions About UsWe are DNEG, one of the world’s leading visual effects and animation companies for the creation of award-winning feature film, television, and multiplatform content. We employ more than 9,000 people with worldwide offices and studios across North America (Los Angeles, Montréal, Toronto, Vancouver), Europe (London), Asia (Bangalore, Mohali, Chennai, Mumbai) and Australia (Sydney). At DNEG, we fundamentally believe that embracing our differences is a vital component of our collective success. We are committed to creating an equitable, diverse and inclusive work environment for our global teams, where everyone feels they matter and belong. We welcome and encourage applications from all, regardless of background, experience or disability. Please let us know if you need any adjustments or support during the application process, we will do our best to accommodate your needs. We look forward to meeting you! Apply Apply Later ← Back to Current Openings Share lang: en_US Share Powered by Jobvite

{ "@context": "http://schema.org", "@type": "JobPosting", "datePosted": "2026-05-05", "description": "

Software Developer (All Levels) \u2013 Modelling, Groom and World BuildingDNEG\u2019s Build and Environments artist teams create high-end characters, vehicles, props, and detailed worlds using tools like Maya, ZBrush, and Houdini. They work closely with Creature and Surfacing teams to finalize assets and prepare them for animation and simulation.The Assets development team builds Python and C++ tools and plugins that extend these DCC applications, improving workflows, enabling new creative capabilities, and connecting artists across the pipeline. Examples include tools for multi-resolution blend shapes, shot-based sculpting, and procedural set dressing.Success in this role requires strong technical skills and the ability to collaborate with both developers and artists. We value creative problem-solving and encourage new ideas.Working in an Agile environment, you\u2019ll partner with Product Owners and stakeholders to deliver tailored tools, contributing across the full software lifecycle, from design and development to support and pipeline integration.This is an opportunity to join a growing team building technology that powers high-end VFX and Feature Animation.

\u00A0

Must have:
  • Degree in Computer Science, Engineering, or relevant professional experience\u00A0
  • Programming experience in Python and/or C++
  • Basic knowledge of the core principles of geometry creation
  • Basic knowledge of Maya and/or Houdini
Nice to have:
  • Experience of software development in a Linux environment
  • Experience with source control systems and developing within a team\u00A0
  • Experience with unit/integration testing
  • Experience in Qt, Boost,\u00A0
  • Experience with the Maya and Houdini Python/C++ SDKs
  • Experience with other DCCs (Nuke, Megascans, Speedtree)
  • Experience working within an Assets production pipeline
  • Experience developing machine learning models
  • Experience developing AI-based solutions
", "hiringOrganization": { "@type": "Organization", "name": "DNEG", "logo": "https:\/\/app.jobvite.com\/logo\/TAjobvite01_1649092530593.jpg" }, "employmentType": "Hiring Now", "industry": "Production Technology, Software Product Development", "identifier": "oba5zfwJ", "jobLocation": [ { "@type": "Place", "address": { "@type": "PostalAddress", "addressLocality": "Bengaluru", "addressRegion": "Karnataka", "addressCountry": "India" } }, { "@type": "Place", "address": { "@type": "PostalAddress", "addressCountry": "India" } }, { "@type": "Place", "address": { "@type": "PostalAddress", "addressCountry": "India" } } ], "jobLocationType": "TELECOMMUTE", "title": "Software Developer \u2013 Modelling, Groom and World Building", "baseSalary": { "@type": "MonetaryAmount", "currency": "", "value": { "@type": "QuantitativeValue", "minValue": "", "maxValue": "", "unitText": "" } } } Software Developer – Modelling, Groom and World Building Production Technology, Software Product DevelopmentRemote, Bengaluru, Karnataka Mumbai, India Chennai, India Apply Description Position at DNEG Software Developer (All Levels) – Modelling, Groom and World BuildingDNEG’s Build and Environments artist teams create high-end characters, vehicles, props, and detailed worlds using tools like Maya, ZBrush, and Houdini. They work closely with Creature and Surfacing teams to finalize assets and prepare them for animation and simulation.The Assets development team builds Python and C++ tools and plugins that extend these DCC applications, improving workflows, enabling new creative capabilities, and connecting artists across the pipeline. Examples include tools for multi-resolution blend shapes, shot-based sculpting, and procedural set dressing.Success in this role requires strong technical skills and the ability to collaborate with both developers and artists. We value creative problem-solving and encourage new ideas.Working in an Agile environment, you’ll partner with Product Owners and stakeholders to deliver tailored tools, contributing across the full software lifecycle, from design and development to support and pipeline integration.This is an opportunity to join a growing team building technology that powers high-end VFX and Feature Animation. Must have: Degree in Computer Science, Engineering, or relevant professional experience Programming experience in Python and/or C++Basic knowledge of the core principles of geometry creationBasic knowledge of Maya and/or HoudiniNice to have: Experience of software development in a Linux environmentExperience with source control systems and developing within a team Experience with unit/integration testingExperience in Qt, Boost, Experience with the Maya and Houdini Python/C++ SDKsExperience with other DCCs (Nuke, Megascans, Speedtree)Experience working within an Assets production pipelineExperience developing machine learning modelsExperience developing AI-based solutions About UsWe are DNEG, one of the world’s leading visual effects and animation companies for the creation of award-winning feature film, television, and multiplatform content. We employ more than 9,000 people with worldwide offices and studios across North America (Los Angeles, Montréal, Toronto, Vancouver), Europe (London), Asia (Bangalore, Mohali, Chennai, Mumbai) and Australia (Sydney). At DNEG, we fundamentally believe that embracing our differences is a vital component of our collective success. We are committed to creating an equitable, diverse and inclusive work environment for our global teams, where everyone feels they matter and belong. We welcome and encourage applications from all, regardless of background, experience or disability. Please let us know if you need any adjustments or support during the application process, we will do our best to accommodate your needs. We look forward to meeting you! Apply Apply Later ← Back to Current Openings Share lang: en_US Share Powered by Jobvite

{ "@context": "http://schema.org", "@type": "JobPosting", "datePosted": "2026-05-05", "description": "

Software Developer (All Levels) \u2013 Modelling, Groom and World BuildingDNEG\u2019s Build and Environments artist teams create high-end characters, vehicles, props, and detailed worlds using tools like Maya, ZBrush, and Houdini. They work closely with Creature and Surfacing teams to finalize assets and prepare them for animation and simulation.The Assets development team builds Python and C++ tools and plugins that extend these DCC applications, improving workflows, enabling new creative capabilities, and connecting artists across the pipeline. Examples include tools for multi-resolution blend shapes, shot-based sculpting, and procedural set dressing.Success in this role requires strong technical skills and the ability to collaborate with both developers and artists. We value creative problem-solving and encourage new ideas.Working in an Agile environment, you\u2019ll partner with Product Owners and stakeholders to deliver tailored tools, contributing across the full software lifecycle, from design and development to support and pipeline integration.This is an opportunity to join a growing team building technology that powers high-end VFX and Feature Animation.

\u00A0

Must have:
  • Degree in Computer Science, Engineering, or relevant professional experience\u00A0
  • Programming experience in Python and/or C++
  • Basic knowledge of the core principles of geometry creation
  • Basic knowledge of Maya and/or Houdini
Nice to have:
  • Experience of software development in a Linux environment
  • Experience with source control systems and developing within a team\u00A0
  • Experience with unit/integration testing
  • Experience in Qt, Boost,\u00A0
  • Experience with the Maya and Houdini Python/C++ SDKs
  • Experience with other DCCs (Nuke, Megascans, Speedtree)
  • Experience working within an Assets production pipeline
  • Experience developing machine learning models
  • Experience developing AI-based solutions
", "hiringOrganization": { "@type": "Organization", "name": "DNEG", "logo": "https:\/\/app.jobvite.com\/logo\/TAjobvite01_1649092530593.jpg" }, "employmentType": "Hiring Now", "industry": "Production Technology, Software Product Development", "identifier": "oba5zfwJ", "jobLocation": [ { "@type": "Place", "address": { "@type": "PostalAddress", "addressLocality": "Bengaluru", "addressRegion": "Karnataka", "addressCountry": "India" } }, { "@type": "Place", "address": { "@type": "PostalAddress", "addressCountry": "India" } }, { "@type": "Place", "address": { "@type": "PostalAddress", "addressCountry": "India" } } ], "jobLocationType": "TELECOMMUTE", "title": "Software Developer \u2013 Modelling, Groom and World Building", "baseSalary": { "@type": "MonetaryAmount", "currency": "", "value": { "@type": "QuantitativeValue", "minValue": "", "maxValue": "", "unitText": "" } } } Software Developer – Modelling, Groom and World Building Production Technology, Software Product DevelopmentRemote, Bengaluru, Karnataka Mumbai, India Chennai, India Apply Description Position at DNEG Software Developer (All Levels) – Modelling, Groom and World BuildingDNEG’s Build and Environments artist teams create high-end characters, vehicles, props, and detailed worlds using tools like Maya, ZBrush, and Houdini. They work closely with Creature and Surfacing teams to finalize assets and prepare them for animation and simulation.The Assets development team builds Python and C++ tools and plugins that extend these DCC applications, improving workflows, enabling new creative capabilities, and connecting artists across the pipeline. Examples include tools for multi-resolution blend shapes, shot-based sculpting, and procedural set dressing.Success in this role requires strong technical skills and the ability to collaborate with both developers and artists. We value creative problem-solving and encourage new ideas.Working in an Agile environment, you’ll partner with Product Owners and stakeholders to deliver tailored tools, contributing across the full software lifecycle, from design and development to support and pipeline integration.This is an opportunity to join a growing team building technology that powers high-end VFX and Feature Animation. Must have: Degree in Computer Science, Engineering, or relevant professional experience Programming experience in Python and/or C++Basic knowledge of the core principles of geometry creationBasic knowledge of Maya and/or HoudiniNice to have: Experience of software development in a Linux environmentExperience with source control systems and developing within a team Experience with unit/integration testingExperience in Qt, Boost, Experience with the Maya and Houdini Python/C++ SDKsExperience with other DCCs (Nuke, Megascans, Speedtree)Experience working within an Assets production pipelineExperience developing machine learning modelsExperience developing AI-based solutions About UsWe are DNEG, one of the world’s leading visual effects and animation companies for the creation of award-winning feature film, television, and multiplatform content. We employ more than 9,000 people with worldwide offices and studios across North America (Los Angeles, Montréal, Toronto, Vancouver), Europe (London), Asia (Bangalore, Mohali, Chennai, Mumbai) and Australia (Sydney). At DNEG, we fundamentally believe that embracing our differences is a vital component of our collective success. We are committed to creating an equitable, diverse and inclusive work environment for our global teams, where everyone feels they matter and belong. We welcome and encourage applications from all, regardless of background, experience or disability. Please let us know if you need any adjustments or support during the application process, we will do our best to accommodate your needs. We look forward to meeting you! Apply Apply Later ← Back to Current Openings Share lang: en_US Share Powered by Jobvite

{ "@context": "http://schema.org", "@type": "JobPosting", "datePosted": "2026-05-05", "description": "

Software Developer (All Levels) \u2013 Modelling, Groom and World BuildingDNEG\u2019s Build and Environments artist teams create high-end characters, vehicles, props, and detailed worlds using tools like Maya, ZBrush, and Houdini. They work closely with Creature and Surfacing teams to finalize assets and prepare them for animation and simulation.The Assets development team builds Python and C++ tools and plugins that extend these DCC applications, improving workflows, enabling new creative capabilities, and connecting artists across the pipeline. Examples include tools for multi-resolution blend shapes, shot-based sculpting, and procedural set dressing.Success in this role requires strong technical skills and the ability to collaborate with both developers and artists. We value creative problem-solving and encourage new ideas.Working in an Agile environment, you\u2019ll partner with Product Owners and stakeholders to deliver tailored tools, contributing across the full software lifecycle, from design and development to support and pipeline integration.This is an opportunity to join a growing team building technology that powers high-end VFX and Feature Animation.

\u00A0

Must have:
  • Degree in Computer Science, Engineering, or relevant professional experience\u00A0
  • Programming experience in Python and/or C++
  • Basic knowledge of the core principles of geometry creation
  • Basic knowledge of Maya and/or Houdini
Nice to have:
  • Experience of software development in a Linux environment
  • Experience with source control systems and developing within a team\u00A0
  • Experience with unit/integration testing
  • Experience in Qt, Boost,\u00A0
  • Experience with the Maya and Houdini Python/C++ SDKs
  • Experience with other DCCs (Nuke, Megascans, Speedtree)
  • Experience working within an Assets production pipeline
  • Experience developing machine learning models
  • Experience developing AI-based solutions
", "hiringOrganization": { "@type": "Organization", "name": "DNEG", "logo": "https:\/\/app.jobvite.com\/logo\/TAjobvite01_1649092530593.jpg" }, "employmentType": "Hiring Now", "industry": "Production Technology, Software Product Development", "identifier": "oba5zfwJ", "jobLocation": [ { "@type": "Place", "address": { "@type": "PostalAddress", "addressLocality": "Bengaluru", "addressRegion": "Karnataka", "addressCountry": "India" } }, { "@type": "Place", "address": { "@type": "PostalAddress", "addressCountry": "India" } }, { "@type": "Place", "address": { "@type": "PostalAddress", "addressCountry": "India" } } ], "jobLocationType": "TELECOMMUTE", "title": "Software Developer \u2013 Modelling, Groom and World Building", "baseSalary": { "@type": "MonetaryAmount", "currency": "", "value": { "@type": "QuantitativeValue", "minValue": "", "maxValue": "", "unitText": "" } } } Software Developer – Modelling, Groom and World Building Production Technology, Software Product DevelopmentRemote, Bengaluru, Karnataka Mumbai, India Chennai, India Apply Description Position at DNEG Software Developer (All Levels) – Modelling, Groom and World BuildingDNEG’s Build and Environments artist teams create high-end characters, vehicles, props, and detailed worlds using tools like Maya, ZBrush, and Houdini. They work closely with Creature and Surfacing teams to finalize assets and prepare them for animation and simulation.The Assets development team builds Python and C++ tools and plugins that extend these DCC applications, improving workflows, enabling new creative capabilities, and connecting artists across the pipeline. Examples include tools for multi-resolution blend shapes, shot-based sculpting, and procedural set dressing.Success in this role requires strong technical skills and the ability to collaborate with both developers and artists. We value creative problem-solving and encourage new ideas.Working in an Agile environment, you’ll partner with Product Owners and stakeholders to deliver tailored tools, contributing across the full software lifecycle, from design and development to support and pipeline integration.This is an opportunity to join a growing team building technology that powers high-end VFX and Feature Animation. Must have: Degree in Computer Science, Engineering, or relevant professional experience Programming experience in Python and/or C++Basic knowledge of the core principles of geometry creationBasic knowledge of Maya and/or HoudiniNice to have: Experience of software development in a Linux environmentExperience with source control systems and developing within a team Experience with unit/integration testingExperience in Qt, Boost, Experience with the Maya and Houdini Python/C++ SDKsExperience with other DCCs (Nuke, Megascans, Speedtree)Experience working within an Assets production pipelineExperience developing machine learning modelsExperience developing AI-based solutions About UsWe are DNEG, one of the world’s leading visual effects and animation companies for the creation of award-winning feature film, television, and multiplatform content. We employ more than 9,000 people with worldwide offices and studios across North America (Los Angeles, Montréal, Toronto, Vancouver), Europe (London), Asia (Bangalore, Mohali, Chennai, Mumbai) and Australia (Sydney). At DNEG, we fundamentally believe that embracing our differences is a vital component of our collective success. We are committed to creating an equitable, diverse and inclusive work environment for our global teams, where everyone feels they matter and belong. We welcome and encourage applications from all, regardless of background, experience or disability. Please let us know if you need any adjustments or support during the application process, we will do our best to accommodate your needs. We look forward to meeting you! Apply Apply Later ← Back to Current Openings Share lang: en_US Share

{ "@context": "http://schema.org", "@type": "JobPosting", "datePosted": "2026-05-05", "description": "

Software Developer (All Levels) \u2013 Modelling, Groom and World BuildingDNEG\u2019s Build and Environments artist teams create high-end characters, vehicles, props, and detailed worlds using tools like Maya, ZBrush, and Houdini. They work closely with Creature and Surfacing teams to finalize assets and prepare them for animation and simulation.The Assets development team builds Python and C++ tools and plugins that extend these DCC applications, improving workflows, enabling new creative capabilities, and connecting artists across the pipeline. Examples include tools for multi-resolution blend shapes, shot-based sculpting, and procedural set dressing.Success in this role requires strong technical skills and the ability to collaborate with both developers and artists. We value creative problem-solving and encourage new ideas.Working in an Agile environment, you\u2019ll partner with Product Owners and stakeholders to deliver tailored tools, contributing across the full software lifecycle, from design and development to support and pipeline integration.This is an opportunity to join a growing team building technology that powers high-end VFX and Feature Animation.

\u00A0

Must have:
  • Degree in Computer Science, Engineering, or relevant professional experience\u00A0
  • Programming experience in Python and/or C++
  • Basic knowledge of the core principles of geometry creation
  • Basic knowledge of Maya and/or Houdini
Nice to have:
  • Experience of software development in a Linux environment
  • Experience with source control systems and developing within a team\u00A0
  • Experience with unit/integration testing
  • Experience in Qt, Boost,\u00A0
  • Experience with the Maya and Houdini Python/C++ SDKs
  • Experience with other DCCs (Nuke, Megascans, Speedtree)
  • Experience working within an Assets production pipeline
  • Experience developing machine learning models
  • Experience developing AI-based solutions
", "hiringOrganization": { "@type": "Organization", "name": "DNEG", "logo": "https:\/\/app.jobvite.com\/logo\/TAjobvite01_1649092530593.jpg" }, "employmentType": "Hiring Now", "industry": "Production Technology, Software Product Development", "identifier": "oba5zfwJ", "jobLocation": [ { "@type": "Place", "address": { "@type": "PostalAddress", "addressLocality": "Bengaluru", "addressRegion": "Karnataka", "addressCountry": "India" } }, { "@type": "Place", "address": { "@type": "PostalAddress", "addressCountry": "India" } }, { "@type": "Place", "address": { "@type": "PostalAddress", "addressCountry": "India" } } ], "jobLocationType": "TELECOMMUTE", "title": "Software Developer \u2013 Modelling, Groom and World Building", "baseSalary": { "@type": "MonetaryAmount", "currency": "", "value": { "@type": "QuantitativeValue", "minValue": "", "maxValue": "", "unitText": "" } } } Software Developer – Modelling, Groom and World Building Production Technology, Software Product DevelopmentRemote, Bengaluru, Karnataka Mumbai, India Chennai, India Apply Description Position at DNEG Software Developer (All Levels) – Modelling, Groom and World BuildingDNEG’s Build and Environments artist teams create high-end characters, vehicles, props, and detailed worlds using tools like Maya, ZBrush, and Houdini. They work closely with Creature and Surfacing teams to finalize assets and prepare them for animation and simulation.The Assets development team builds Python and C++ tools and plugins that extend these DCC applications, improving workflows, enabling new creative capabilities, and connecting artists across the pipeline. Examples include tools for multi-resolution blend shapes, shot-based sculpting, and procedural set dressing.Success in this role requires strong technical skills and the ability to collaborate with both developers and artists. We value creative problem-solving and encourage new ideas.Working in an Agile environment, you’ll partner with Product Owners and stakeholders to deliver tailored tools, contributing across the full software lifecycle, from design and development to support and pipeline integration.This is an opportunity to join a growing team building technology that powers high-end VFX and Feature Animation. Must have: Degree in Computer Science, Engineering, or relevant professional experience Programming experience in Python and/or C++Basic knowledge of the core principles of geometry creationBasic knowledge of Maya and/or HoudiniNice to have: Experience of software development in a Linux environmentExperience with source control systems and developing within a team Experience with unit/integration testingExperience in Qt, Boost, Experience with the Maya and Houdini Python/C++ SDKsExperience with other DCCs (Nuke, Megascans, Speedtree)Experience working within an Assets production pipelineExperience developing machine learning modelsExperience developing AI-based solutions About UsWe are DNEG, one of the world’s leading visual effects and animation companies for the creation of award-winning feature film, television, and multiplatform content. We employ more than 9,000 people with worldwide offices and studios across North America (Los Angeles, Montréal, Toronto, Vancouver), Europe (London), Asia (Bangalore, Mohali, Chennai, Mumbai) and Australia (Sydney). At DNEG, we fundamentally believe that embracing our differences is a vital component of our collective success. We are committed to creating an equitable, diverse and inclusive work environment for our global teams, where everyone feels they matter and belong. We welcome and encourage applications from all, regardless of background, experience or disability. Please let us know if you need any adjustments or support during the application process, we will do our best to accommodate your needs. We look forward to meeting you! Apply Apply Later ← Back to Current Openings Share lang: en_US Share

Software Developer – Modelling, Groom and World Building

Production Technology, Software Product DevelopmentRemote, Bengaluru, Karnataka Mumbai, India Chennai, India

,