Job description
{ "@context": "http://schema.org", "@type": "JobPosting", "datePosted": "2026-04-20", "description": "
Role: Pipeline TD - 3DKey Purpose of the Job:\u00A0DDU (DNEG Dedicated Unit) operates within BRAHMA AI and works closely with DNEG to develop technology used directly in production. The team builds tools, platforms and workflows that support VFX and Feature Animation pipelines across DNEG\u2019s global studios. Much of the work focuses on artist-facing tools, large production pipelines, simulation and rendering workflows, and systems that need to run reliably across distributed teams.As a Pipeline Technical Director (Pipeline TD), you will be responsible for ensuring the smooth running of the tools, software and workflows used on our award-winning VFX and Feature Animation shows. You will be providing face-to-face technical support and assistance to artists, as well as developing new tools and scripts - predominantly in Python - to meet the specific show requirements.Our talented Pipeline TDs are highly technical and demonstrate an aptitude for creative problem solving. You will be regularly required to:- Be the bridge between the shows and the requirements of Technology team(s)
- Report and update the relevant Pipe Supervisor(s)
- Onboard and Mentor new ATDs
- Chair show ProdTech meetings/equivalent ceremony for the site
- Be able to autonomously lead and own a show\u2019s tech stack
- Possibly lead ATDs (if any) on present on said show
- Be trusted with the day-to-day operations of their show, with a Pipe Supe or HOD being ultimately responsible
- It\u2019s a management decision to bestow the rank of PipeTD onto a candidate, and with that the trust that the PipeTD can have work delegated to them, but that doesn\u2019t change where the overall accountability falls
- Provide technical advice and support for artists
- Collaborate with R&D developers and senior production supervisors to develop specific new Python tools and workflows
- Contribute to the development and constant improvement of the DNEG pipeline
- Identify areas for improvement or automation to help artists work smarter and more efficiently.
- Ensure requests for new tools are connected with company strategy
\u00A0Must Have\u00A0
- A degree in Computer Science, Computer Graphics or other related field or previous experience in Visual Effects or a related industry
- Excellent Python, Maya and Linux skills
- Experience in developing tools for DCC packages such as Maya, Houdini and/or Nuke
- Experience with source control systems and team development
- Proven ability to negotiate with key stakeholders and balance priority
- Experience in mentoring (and perhaps even leading) junior members of the team
\u00A0
Nice to Have- Proven negotiation skills in a production environment
- Experience with renderers such as PRMan, Clarisse or Mantra
- Familiarity with agile methodologies
- Working knowledge knowledge of source control, PRs and git flow
- Experience task tracking, jira, or equivalent
- Worked within a mid-large sized development team
- 3-5 years of experience in VFX
- Experience with Realtime Technologies
- Experience in writing documentation and/or tutorials
{ "@context": "http://schema.org", "@type": "JobPosting", "datePosted": "2026-04-20", "description": "
Role: Pipeline TD - 3DKey Purpose of the Job:\u00A0DDU (DNEG Dedicated Unit) operates within BRAHMA AI and works closely with DNEG to develop technology used directly in production. The team builds tools, platforms and workflows that support VFX and Feature Animation pipelines across DNEG\u2019s global studios. Much of the work focuses on artist-facing tools, large production pipelines, simulation and rendering workflows, and systems that need to run reliably across distributed teams.As a Pipeline Technical Director (Pipeline TD), you will be responsible for ensuring the smooth running of the tools, software and workflows used on our award-winning VFX and Feature Animation shows. You will be providing face-to-face technical support and assistance to artists, as well as developing new tools and scripts - predominantly in Python - to meet the specific show requirements.Our talented Pipeline TDs are highly technical and demonstrate an aptitude for creative problem solving. You will be regularly required to:- Be the bridge between the shows and the requirements of Technology team(s)
- Report and update the relevant Pipe Supervisor(s)
- Onboard and Mentor new ATDs
- Chair show ProdTech meetings/equivalent ceremony for the site
- Be able to autonomously lead and own a show\u2019s tech stack
- Possibly lead ATDs (if any) on present on said show
- Be trusted with the day-to-day operations of their show, with a Pipe Supe or HOD being ultimately responsible
- It\u2019s a management decision to bestow the rank of PipeTD onto a candidate, and with that the trust that the PipeTD can have work delegated to them, but that doesn\u2019t change where the overall accountability falls
- Provide technical advice and support for artists
- Collaborate with R&D developers and senior production supervisors to develop specific new Python tools and workflows
- Contribute to the development and constant improvement of the DNEG pipeline
- Identify areas for improvement or automation to help artists work smarter and more efficiently.
- Ensure requests for new tools are connected with company strategy
\u00A0Must Have\u00A0
- A degree in Computer Science, Computer Graphics or other related field or previous experience in Visual Effects or a related industry
- Excellent Python, Maya and Linux skills
- Experience in developing tools for DCC packages such as Maya, Houdini and/or Nuke
- Experience with source control systems and team development
- Proven ability to negotiate with key stakeholders and balance priority
- Experience in mentoring (and perhaps even leading) junior members of the team
\u00A0
Nice to Have- Proven negotiation skills in a production environment
- Experience with renderers such as PRMan, Clarisse or Mantra
- Familiarity with agile methodologies
- Working knowledge knowledge of source control, PRs and git flow
- Experience task tracking, jira, or equivalent
- Worked within a mid-large sized development team
- 3-5 years of experience in VFX
- Experience with Realtime Technologies
- Experience in writing documentation and/or tutorials
{ "@context": "http://schema.org", "@type": "JobPosting", "datePosted": "2026-04-20", "description": "
Role: Pipeline TD - 3DKey Purpose of the Job:\u00A0DDU (DNEG Dedicated Unit) operates within BRAHMA AI and works closely with DNEG to develop technology used directly in production. The team builds tools, platforms and workflows that support VFX and Feature Animation pipelines across DNEG\u2019s global studios. Much of the work focuses on artist-facing tools, large production pipelines, simulation and rendering workflows, and systems that need to run reliably across distributed teams.As a Pipeline Technical Director (Pipeline TD), you will be responsible for ensuring the smooth running of the tools, software and workflows used on our award-winning VFX and Feature Animation shows. You will be providing face-to-face technical support and assistance to artists, as well as developing new tools and scripts - predominantly in Python - to meet the specific show requirements.Our talented Pipeline TDs are highly technical and demonstrate an aptitude for creative problem solving. You will be regularly required to:- Be the bridge between the shows and the requirements of Technology team(s)
- Report and update the relevant Pipe Supervisor(s)
- Onboard and Mentor new ATDs
- Chair show ProdTech meetings/equivalent ceremony for the site
- Be able to autonomously lead and own a show\u2019s tech stack
- Possibly lead ATDs (if any) on present on said show
- Be trusted with the day-to-day operations of their show, with a Pipe Supe or HOD being ultimately responsible
- It\u2019s a management decision to bestow the rank of PipeTD onto a candidate, and with that the trust that the PipeTD can have work delegated to them, but that doesn\u2019t change where the overall accountability falls
- Provide technical advice and support for artists
- Collaborate with R&D developers and senior production supervisors to develop specific new Python tools and workflows
- Contribute to the development and constant improvement of the DNEG pipeline
- Identify areas for improvement or automation to help artists work smarter and more efficiently.
- Ensure requests for new tools are connected with company strategy
\u00A0Must Have\u00A0
- A degree in Computer Science, Computer Graphics or other related field or previous experience in Visual Effects or a related industry
- Excellent Python, Maya and Linux skills
- Experience in developing tools for DCC packages such as Maya, Houdini and/or Nuke
- Experience with source control systems and team development
- Proven ability to negotiate with key stakeholders and balance priority
- Experience in mentoring (and perhaps even leading) junior members of the team
\u00A0
Nice to Have- Proven negotiation skills in a production environment
- Experience with renderers such as PRMan, Clarisse or Mantra
- Familiarity with agile methodologies
- Working knowledge knowledge of source control, PRs and git flow
- Experience task tracking, jira, or equivalent
- Worked within a mid-large sized development team
- 3-5 years of experience in VFX
- Experience with Realtime Technologies
- Experience in writing documentation and/or tutorials
{ "@context": "http://schema.org", "@type": "JobPosting", "datePosted": "2026-04-20", "description": "
Role: Pipeline TD - 3DKey Purpose of the Job:\u00A0DDU (DNEG Dedicated Unit) operates within BRAHMA AI and works closely with DNEG to develop technology used directly in production. The team builds tools, platforms and workflows that support VFX and Feature Animation pipelines across DNEG\u2019s global studios. Much of the work focuses on artist-facing tools, large production pipelines, simulation and rendering workflows, and systems that need to run reliably across distributed teams.As a Pipeline Technical Director (Pipeline TD), you will be responsible for ensuring the smooth running of the tools, software and workflows used on our award-winning VFX and Feature Animation shows. You will be providing face-to-face technical support and assistance to artists, as well as developing new tools and scripts - predominantly in Python - to meet the specific show requirements.Our talented Pipeline TDs are highly technical and demonstrate an aptitude for creative problem solving. You will be regularly required to:- Be the bridge between the shows and the requirements of Technology team(s)
- Report and update the relevant Pipe Supervisor(s)
- Onboard and Mentor new ATDs
- Chair show ProdTech meetings/equivalent ceremony for the site
- Be able to autonomously lead and own a show\u2019s tech stack
- Possibly lead ATDs (if any) on present on said show
- Be trusted with the day-to-day operations of their show, with a Pipe Supe or HOD being ultimately responsible
- It\u2019s a management decision to bestow the rank of PipeTD onto a candidate, and with that the trust that the PipeTD can have work delegated to them, but that doesn\u2019t change where the overall accountability falls
- Provide technical advice and support for artists
- Collaborate with R&D developers and senior production supervisors to develop specific new Python tools and workflows
- Contribute to the development and constant improvement of the DNEG pipeline
- Identify areas for improvement or automation to help artists work smarter and more efficiently.
- Ensure requests for new tools are connected with company strategy
\u00A0Must Have\u00A0
- A degree in Computer Science, Computer Graphics or other related field or previous experience in Visual Effects or a related industry
- Excellent Python, Maya and Linux skills
- Experience in developing tools for DCC packages such as Maya, Houdini and/or Nuke
- Experience with source control systems and team development
- Proven ability to negotiate with key stakeholders and balance priority
- Experience in mentoring (and perhaps even leading) junior members of the team
\u00A0
Nice to Have- Proven negotiation skills in a production environment
- Experience with renderers such as PRMan, Clarisse or Mantra
- Familiarity with agile methodologies
- Working knowledge knowledge of source control, PRs and git flow
- Experience task tracking, jira, or equivalent
- Worked within a mid-large sized development team
- 3-5 years of experience in VFX
- Experience with Realtime Technologies
- Experience in writing documentation and/or tutorials
{ "@context": "http://schema.org", "@type": "JobPosting", "datePosted": "2026-04-20", "description": "
Role: Pipeline TD - 3DKey Purpose of the Job:\u00A0DDU (DNEG Dedicated Unit) operates within BRAHMA AI and works closely with DNEG to develop technology used directly in production. The team builds tools, platforms and workflows that support VFX and Feature Animation pipelines across DNEG\u2019s global studios. Much of the work focuses on artist-facing tools, large production pipelines, simulation and rendering workflows, and systems that need to run reliably across distributed teams.As a Pipeline Technical Director (Pipeline TD), you will be responsible for ensuring the smooth running of the tools, software and workflows used on our award-winning VFX and Feature Animation shows. You will be providing face-to-face technical support and assistance to artists, as well as developing new tools and scripts - predominantly in Python - to meet the specific show requirements.Our talented Pipeline TDs are highly technical and demonstrate an aptitude for creative problem solving. You will be regularly required to:- Be the bridge between the shows and the requirements of Technology team(s)
- Report and update the relevant Pipe Supervisor(s)
- Onboard and Mentor new ATDs
- Chair show ProdTech meetings/equivalent ceremony for the site
- Be able to autonomously lead and own a show\u2019s tech stack
- Possibly lead ATDs (if any) on present on said show
- Be trusted with the day-to-day operations of their show, with a Pipe Supe or HOD being ultimately responsible
- It\u2019s a management decision to bestow the rank of PipeTD onto a candidate, and with that the trust that the PipeTD can have work delegated to them, but that doesn\u2019t change where the overall accountability falls
- Provide technical advice and support for artists
- Collaborate with R&D developers and senior production supervisors to develop specific new Python tools and workflows
- Contribute to the development and constant improvement of the DNEG pipeline
- Identify areas for improvement or automation to help artists work smarter and more efficiently.
- Ensure requests for new tools are connected with company strategy
\u00A0Must Have\u00A0
- A degree in Computer Science, Computer Graphics or other related field or previous experience in Visual Effects or a related industry
- Excellent Python, Maya and Linux skills
- Experience in developing tools for DCC packages such as Maya, Houdini and/or Nuke
- Experience with source control systems and team development
- Proven ability to negotiate with key stakeholders and balance priority
- Experience in mentoring (and perhaps even leading) junior members of the team
\u00A0
Nice to Have- Proven negotiation skills in a production environment
- Experience with renderers such as PRMan, Clarisse or Mantra
- Familiarity with agile methodologies
- Working knowledge knowledge of source control, PRs and git flow
- Experience task tracking, jira, or equivalent
- Worked within a mid-large sized development team
- 3-5 years of experience in VFX
- Experience with Realtime Technologies
- Experience in writing documentation and/or tutorials
Pipeline TD - 3D
Production Technology, Pipeline Mumbai, India Chennai, India Bengaluru, Karnataka