Facial Rigging TD (DNEG VFX)

JobviteLocations - UKfull time
ActiveVerified 1h ago

Job description

{ "@context": "http://schema.org", "@type": "JobPosting", "datePosted": "2026-03-17", "description": "

\u00A0

JOB DESCRIPTION

\u00A0

\u00A0

Title - Facial Rigger

Division - CREATURE DEPARTMENT

Locations - UK

\u00A0

\u00A0

Job Description

Facial Riggers at DNEG focus on developing high-performance facial rigs that enable expressive, believable performances for world-class VFX and TV productions. Working closely with modelling, animation, look development, and capture teams, you will design robust and efficient rig systems capable of supporting complex facial performances in extreme close-ups, LED volume environments, high-resolution formats, and next-generation real-time workflows.

\u00A0

Your work will ensure that digital humans and creatures can achieve subtle and convincing facial performances, supporting both keyframe animation and performance-capture pipelines.
\u00A0

Key Responsibilities / Job Duties

\u00A0

\u25CF\u00A0\u00A0\u00A0\u00A0\u00A0\u00A0\u00A0 Develop high-quality facial rigs for digital humans and creatures that support a wide range of expressive performance.

\u25CF\u00A0\u00A0\u00A0\u00A0\u00A0\u00A0\u00A0 Build and maintain FACS-based facial rig systems that enable natural deformation and animation control.

\u25CF\u00A0\u00A0\u00A0\u00A0\u00A0\u00A0\u00A0 Work closely with facial modelling teams to ensure topology supports deformation requirements and efficient rig implementation.

\u25CF\u00A0\u00A0\u00A0\u00A0\u00A0\u00A0\u00A0 Integrate blendshape, joint-based, and procedural deformation systems to achieve high-fidelity facial motion.

\u25CF\u00A0\u00A0\u00A0\u00A0\u00A0\u00A0\u00A0 Support facial performance capture workflows including marker-based systems, HMC capture, and retargeting pipelines.

\u25CF\u00A0\u00A0\u00A0\u00A0\u00A0\u00A0\u00A0 Collaborate with animation teams to refine control systems and ensure rigs are intuitive, flexible, and animator-friendly.

\u25CF\u00A0\u00A0\u00A0\u00A0\u00A0\u00A0\u00A0 Work with pipeline and rigging teams to ensure facial rigs integrate seamlessly with body rigs and production workflows.

\u25CF\u00A0\u00A0\u00A0\u00A0\u00A0\u00A0\u00A0 Optimize rigs for performance and stability within production environments.

\u25CF\u00A0\u00A0\u00A0\u00A0\u00A0\u00A0\u00A0 Troubleshoot rigging and deformation issues during production and provide technical solutions to support shot work.

\u25CF\u00A0\u00A0\u00A0\u00A0\u00A0\u00A0\u00A0 Participate in asset and shot reviews, providing feedback on deformation quality, performance fidelity, and animation usability.

\u00A0

\u00A0

Job Requirements (Must Haves)

\u00A0

\u25CF\u00A0\u00A0\u00A0\u00A0\u00A0\u00A0\u00A0\u00A0\u00A0\u00A0 Strong experience building facial rigs for high-end VFX projects.

\u25CF\u00A0\u00A0\u00A0\u00A0\u00A0\u00A0\u00A0\u00A0\u00A0\u00A0 Excellent understanding of facial anatomy, expression mechanics, and muscle systems.

\u25CF\u00A0\u00A0\u00A0\u00A0\u00A0\u00A0\u00A0\u00A0\u00A0\u00A0 Expert knowledge of rigging in Maya, including deformers, rigging tools and Python scripting.

\u25CF\u00A0\u00A0\u00A0\u00A0\u00A0\u00A0\u00A0\u00A0\u00A0\u00A0 Experience implementing FACS-based facial systems and corrective deformation workflows.

\u25CF\u00A0\u00A0\u00A0\u00A0\u00A0\u00A0\u00A0\u00A0\u00A0\u00A0 Strong understanding of how facial rigs support animation and performance capture pipelines.

\u25CF\u00A0\u00A0\u00A0\u00A0\u00A0\u00A0\u00A0\u00A0\u00A0\u00A0 Ability to troubleshoot complex deformation issues and develop practical technical solutions.

\u25CF\u00A0\u00A0\u00A0\u00A0\u00A0\u00A0\u00A0\u00A0\u00A0\u00A0 Experience working with proprietary pipelines and the ability to learn new tools quickly.

\u25CF\u00A0\u00A0\u00A0\u00A0\u00A0\u00A0\u00A0\u00A0\u00A0\u00A0 Excellent problem-solving skills and attention to detail.

\u00A0

\u00A0

Nice to Have

\u00A0

\u25CF\u00A0\u00A0\u00A0\u00A0\u00A0\u00A0\u00A0\u00A0\u00A0\u00A0 Experience with performance capture pipelines, including marker-based facial capture or HMC systems.

\u25CF\u00A0\u00A0\u00A0\u00A0\u00A0\u00A0\u00A0\u00A0\u00A0\u00A0 Familiarity with wrap workflows, photogrammetry, or facial scan processing.

\u25CF\u00A0\u00A0\u00A0\u00A0\u00A0\u00A0\u00A0\u00A0\u00A0\u00A0 Experience with real-time pipelines or game engines such as Unreal or Unity.

\u25CF\u00A0\u00A0\u00A0\u00A0\u00A0\u00A0\u00A0\u00A0\u00A0\u00A0 Familiarity with machine learning-driven facial systems or facial retargeting tools.

\u25CF\u00A0\u00A0\u00A0\u00A0\u00A0\u00A0\u00A0\u00A0\u00A0\u00A0 Experience working with USD pipelines.

\u25CF\u00A0\u00A0\u00A0\u00A0\u00A0\u00A0\u00A0\u00A0\u00A0\u00A0 A passion for human and creature anatomy.

\u00A0

About You

\u00A0

\u25CF\u00A0\u00A0\u00A0\u00A0\u00A0\u00A0\u00A0 Meticulous, observant and committed to delivering photoreal results.

\u25CF\u00A0\u00A0\u00A0\u00A0\u00A0\u00A0\u00A0 Clear communicator and collaborative team player.

\u25CF\u00A0\u00A0\u00A0\u00A0\u00A0\u00A0\u00A0 Adaptable and eager to learn new tools and techniques, including in-house technologies.

\u25CF\u00A0\u00A0\u00A0\u00A0\u00A0\u00A0\u00A0 Calm under pressure with strong time-management skills and an accurate sense of task duration.

\u25CF\u00A0\u00A0\u00A0\u00A0\u00A0\u00A0\u00A0 Self-driven with a proactive, solution-focused mindset.

\u25CF\u00A0\u00A0\u00A0\u00A0\u00A0\u00A0\u00A0 Objective and self-critical eye with a strong sense of quality control.

\u00A0

", "hiringOrganization": { "@type": "Organization", "name": "DNEG", "logo": "https:\/\/app.jobvite.com\/logo\/TAjobvite01_1649092530593.jpg" }, "employmentType": "Hiring Now", "industry": "Performance (Animation, Creature, and FX)", "identifier": "owrQzfw6", "jobLocation": [ { "@type": "Place", "address": { "@type": "PostalAddress", "addressCountry": "United Kingdom" } } ], "title": "Facial Rigging TD (DNEG VFX)", "baseSalary": { "@type": "MonetaryAmount", "currency": "", "value": { "@type": "QuantitativeValue", "minValue": "", "maxValue": "", "unitText": "" } } } Facial Rigging TD (DNEG VFX) Performance (Animation, Creature, and FX)Hybrid Remote, London, United Kingdom Apply Description Position at DNEG JOB DESCRIPTION Title - Facial Rigger Division - CREATURE DEPARTMENTLocations - UK Job DescriptionFacial Riggers at DNEG focus on developing high-performance facial rigs that enable expressive, believable performances for world-class VFX and TV productions. Working closely with modelling, animation, look development, and capture teams, you will design robust and efficient rig systems capable of supporting complex facial performances in extreme close-ups, LED volume environments, high-resolution formats, and next-generation real-time workflows. Your work will ensure that digital humans and creatures can achieve subtle and convincing facial performances, supporting both keyframe animation and performance-capture pipelines. Key Responsibilities / Job Duties ● Develop high-quality facial rigs for digital humans and creatures that support a wide range of expressive performance.● Build and maintain FACS-based facial rig systems that enable natural deformation and animation control.● Work closely with facial modelling teams to ensure topology supports deformation requirements and efficient rig implementation.● Integrate blendshape, joint-based, and procedural deformation systems to achieve high-fidelity facial motion.● Support facial performance capture workflows including marker-based systems, HMC capture, and retargeting pipelines.● Collaborate with animation teams to refine control systems and ensure rigs are intuitive, flexible, and animator-friendly.● Work with pipeline and rigging teams to ensure facial rigs integrate seamlessly with body rigs and production workflows.● Optimize rigs for performance and stability within production environments.● Troubleshoot rigging and deformation issues during production and provide technical solutions to support shot work.● Participate in asset and shot reviews, providing feedback on deformation quality, performance fidelity, and animation usability. Job Requirements (Must Haves) ● Strong experience building facial rigs for high-end VFX projects.● Excellent understanding of facial anatomy, expression mechanics, and muscle systems.● Expert knowledge of rigging in Maya, including deformers, rigging tools and Python scripting.● Experience implementing FACS-based facial systems and corrective deformation workflows.● Strong understanding of how facial rigs support animation and performance capture pipelines.● Ability to troubleshoot complex deformation issues and develop practical technical solutions.● Experience working with proprietary pipelines and the ability to learn new tools quickly.● Excellent problem-solving skills and attention to detail. Nice to Have ● Experience with performance capture pipelines, including marker-based facial capture or HMC systems.● Familiarity with wrap workflows, photogrammetry, or facial scan processing.● Experience with real-time pipelines or game engines such as Unreal or Unity.● Familiarity with machine learning-driven facial systems or facial retargeting tools.● Experience working with USD pipelines.● A passion for human and creature anatomy. About You ● Meticulous, observant and committed to delivering photoreal results.● Clear communicator and collaborative team player.● Adaptable and eager to learn new tools and techniques, including in-house technologies.● Calm under pressure with strong time-management skills and an accurate sense of task duration.● Self-driven with a proactive, solution-focused mindset.● Objective and self-critical eye with a strong sense of quality control. About UsWe are DNEG, one of the world’s leading visual effects and animation companies for the creation of award-winning feature film, television, and multiplatform content. We employ more than 9,000 people with worldwide offices and studios across North America (Los Angeles, Montréal, Toronto, Vancouver), Europe (London), Asia (Bangalore, Mohali, Chennai, Mumbai) and Australia (Sydney). At DNEG, we fundamentally believe that embracing our differences is a vital component of our collective success. We are committed to creating an equitable, diverse and inclusive work environment for our global teams, where everyone feels they matter and belong. We welcome and encourage applications from all, regardless of background, experience or disability. Please let us know if you need any adjustments or support during the application process, we will do our best to accommodate your needs. We look forward to meeting you! Apply Apply Later ← Back to Current Openings Share lang: en_US Share Powered by Jobvite

{ "@context": "http://schema.org", "@type": "JobPosting", "datePosted": "2026-03-17", "description": "

\u00A0

JOB DESCRIPTION

\u00A0

\u00A0

Title - Facial Rigger

Division - CREATURE DEPARTMENT

Locations - UK

\u00A0

\u00A0

Job Description

Facial Riggers at DNEG focus on developing high-performance facial rigs that enable expressive, believable performances for world-class VFX and TV productions. Working closely with modelling, animation, look development, and capture teams, you will design robust and efficient rig systems capable of supporting complex facial performances in extreme close-ups, LED volume environments, high-resolution formats, and next-generation real-time workflows.

\u00A0

Your work will ensure that digital humans and creatures can achieve subtle and convincing facial performances, supporting both keyframe animation and performance-capture pipelines.
\u00A0

Key Responsibilities / Job Duties

\u00A0

\u25CF\u00A0\u00A0\u00A0\u00A0\u00A0\u00A0\u00A0 Develop high-quality facial rigs for digital humans and creatures that support a wide range of expressive performance.

\u25CF\u00A0\u00A0\u00A0\u00A0\u00A0\u00A0\u00A0 Build and maintain FACS-based facial rig systems that enable natural deformation and animation control.

\u25CF\u00A0\u00A0\u00A0\u00A0\u00A0\u00A0\u00A0 Work closely with facial modelling teams to ensure topology supports deformation requirements and efficient rig implementation.

\u25CF\u00A0\u00A0\u00A0\u00A0\u00A0\u00A0\u00A0 Integrate blendshape, joint-based, and procedural deformation systems to achieve high-fidelity facial motion.

\u25CF\u00A0\u00A0\u00A0\u00A0\u00A0\u00A0\u00A0 Support facial performance capture workflows including marker-based systems, HMC capture, and retargeting pipelines.

\u25CF\u00A0\u00A0\u00A0\u00A0\u00A0\u00A0\u00A0 Collaborate with animation teams to refine control systems and ensure rigs are intuitive, flexible, and animator-friendly.

\u25CF\u00A0\u00A0\u00A0\u00A0\u00A0\u00A0\u00A0 Work with pipeline and rigging teams to ensure facial rigs integrate seamlessly with body rigs and production workflows.

\u25CF\u00A0\u00A0\u00A0\u00A0\u00A0\u00A0\u00A0 Optimize rigs for performance and stability within production environments.

\u25CF\u00A0\u00A0\u00A0\u00A0\u00A0\u00A0\u00A0 Troubleshoot rigging and deformation issues during production and provide technical solutions to support shot work.

\u25CF\u00A0\u00A0\u00A0\u00A0\u00A0\u00A0\u00A0 Participate in asset and shot reviews, providing feedback on deformation quality, performance fidelity, and animation usability.

\u00A0

\u00A0

Job Requirements (Must Haves)

\u00A0

\u25CF\u00A0\u00A0\u00A0\u00A0\u00A0\u00A0\u00A0\u00A0\u00A0\u00A0 Strong experience building facial rigs for high-end VFX projects.

\u25CF\u00A0\u00A0\u00A0\u00A0\u00A0\u00A0\u00A0\u00A0\u00A0\u00A0 Excellent understanding of facial anatomy, expression mechanics, and muscle systems.

\u25CF\u00A0\u00A0\u00A0\u00A0\u00A0\u00A0\u00A0\u00A0\u00A0\u00A0 Expert knowledge of rigging in Maya, including deformers, rigging tools and Python scripting.

\u25CF\u00A0\u00A0\u00A0\u00A0\u00A0\u00A0\u00A0\u00A0\u00A0\u00A0 Experience implementing FACS-based facial systems and corrective deformation workflows.

\u25CF\u00A0\u00A0\u00A0\u00A0\u00A0\u00A0\u00A0\u00A0\u00A0\u00A0 Strong understanding of how facial rigs support animation and performance capture pipelines.

\u25CF\u00A0\u00A0\u00A0\u00A0\u00A0\u00A0\u00A0\u00A0\u00A0\u00A0 Ability to troubleshoot complex deformation issues and develop practical technical solutions.

\u25CF\u00A0\u00A0\u00A0\u00A0\u00A0\u00A0\u00A0\u00A0\u00A0\u00A0 Experience working with proprietary pipelines and the ability to learn new tools quickly.

\u25CF\u00A0\u00A0\u00A0\u00A0\u00A0\u00A0\u00A0\u00A0\u00A0\u00A0 Excellent problem-solving skills and attention to detail.

\u00A0

\u00A0

Nice to Have

\u00A0

\u25CF\u00A0\u00A0\u00A0\u00A0\u00A0\u00A0\u00A0\u00A0\u00A0\u00A0 Experience with performance capture pipelines, including marker-based facial capture or HMC systems.

\u25CF\u00A0\u00A0\u00A0\u00A0\u00A0\u00A0\u00A0\u00A0\u00A0\u00A0 Familiarity with wrap workflows, photogrammetry, or facial scan processing.

\u25CF\u00A0\u00A0\u00A0\u00A0\u00A0\u00A0\u00A0\u00A0\u00A0\u00A0 Experience with real-time pipelines or game engines such as Unreal or Unity.

\u25CF\u00A0\u00A0\u00A0\u00A0\u00A0\u00A0\u00A0\u00A0\u00A0\u00A0 Familiarity with machine learning-driven facial systems or facial retargeting tools.

\u25CF\u00A0\u00A0\u00A0\u00A0\u00A0\u00A0\u00A0\u00A0\u00A0\u00A0 Experience working with USD pipelines.

\u25CF\u00A0\u00A0\u00A0\u00A0\u00A0\u00A0\u00A0\u00A0\u00A0\u00A0 A passion for human and creature anatomy.

\u00A0

About You

\u00A0

\u25CF\u00A0\u00A0\u00A0\u00A0\u00A0\u00A0\u00A0 Meticulous, observant and committed to delivering photoreal results.

\u25CF\u00A0\u00A0\u00A0\u00A0\u00A0\u00A0\u00A0 Clear communicator and collaborative team player.

\u25CF\u00A0\u00A0\u00A0\u00A0\u00A0\u00A0\u00A0 Adaptable and eager to learn new tools and techniques, including in-house technologies.

\u25CF\u00A0\u00A0\u00A0\u00A0\u00A0\u00A0\u00A0 Calm under pressure with strong time-management skills and an accurate sense of task duration.

\u25CF\u00A0\u00A0\u00A0\u00A0\u00A0\u00A0\u00A0 Self-driven with a proactive, solution-focused mindset.

\u25CF\u00A0\u00A0\u00A0\u00A0\u00A0\u00A0\u00A0 Objective and self-critical eye with a strong sense of quality control.

\u00A0

", "hiringOrganization": { "@type": "Organization", "name": "DNEG", "logo": "https:\/\/app.jobvite.com\/logo\/TAjobvite01_1649092530593.jpg" }, "employmentType": "Hiring Now", "industry": "Performance (Animation, Creature, and FX)", "identifier": "owrQzfw6", "jobLocation": [ { "@type": "Place", "address": { "@type": "PostalAddress", "addressCountry": "United Kingdom" } } ], "title": "Facial Rigging TD (DNEG VFX)", "baseSalary": { "@type": "MonetaryAmount", "currency": "", "value": { "@type": "QuantitativeValue", "minValue": "", "maxValue": "", "unitText": "" } } } Facial Rigging TD (DNEG VFX) Performance (Animation, Creature, and FX)Hybrid Remote, London, United Kingdom Apply Description Position at DNEG JOB DESCRIPTION Title - Facial Rigger Division - CREATURE DEPARTMENTLocations - UK Job DescriptionFacial Riggers at DNEG focus on developing high-performance facial rigs that enable expressive, believable performances for world-class VFX and TV productions. Working closely with modelling, animation, look development, and capture teams, you will design robust and efficient rig systems capable of supporting complex facial performances in extreme close-ups, LED volume environments, high-resolution formats, and next-generation real-time workflows. Your work will ensure that digital humans and creatures can achieve subtle and convincing facial performances, supporting both keyframe animation and performance-capture pipelines. Key Responsibilities / Job Duties ● Develop high-quality facial rigs for digital humans and creatures that support a wide range of expressive performance.● Build and maintain FACS-based facial rig systems that enable natural deformation and animation control.● Work closely with facial modelling teams to ensure topology supports deformation requirements and efficient rig implementation.● Integrate blendshape, joint-based, and procedural deformation systems to achieve high-fidelity facial motion.● Support facial performance capture workflows including marker-based systems, HMC capture, and retargeting pipelines.● Collaborate with animation teams to refine control systems and ensure rigs are intuitive, flexible, and animator-friendly.● Work with pipeline and rigging teams to ensure facial rigs integrate seamlessly with body rigs and production workflows.● Optimize rigs for performance and stability within production environments.● Troubleshoot rigging and deformation issues during production and provide technical solutions to support shot work.● Participate in asset and shot reviews, providing feedback on deformation quality, performance fidelity, and animation usability. Job Requirements (Must Haves) ● Strong experience building facial rigs for high-end VFX projects.● Excellent understanding of facial anatomy, expression mechanics, and muscle systems.● Expert knowledge of rigging in Maya, including deformers, rigging tools and Python scripting.● Experience implementing FACS-based facial systems and corrective deformation workflows.● Strong understanding of how facial rigs support animation and performance capture pipelines.● Ability to troubleshoot complex deformation issues and develop practical technical solutions.● Experience working with proprietary pipelines and the ability to learn new tools quickly.● Excellent problem-solving skills and attention to detail. Nice to Have ● Experience with performance capture pipelines, including marker-based facial capture or HMC systems.● Familiarity with wrap workflows, photogrammetry, or facial scan processing.● Experience with real-time pipelines or game engines such as Unreal or Unity.● Familiarity with machine learning-driven facial systems or facial retargeting tools.● Experience working with USD pipelines.● A passion for human and creature anatomy. About You ● Meticulous, observant and committed to delivering photoreal results.● Clear communicator and collaborative team player.● Adaptable and eager to learn new tools and techniques, including in-house technologies.● Calm under pressure with strong time-management skills and an accurate sense of task duration.● Self-driven with a proactive, solution-focused mindset.● Objective and self-critical eye with a strong sense of quality control. About UsWe are DNEG, one of the world’s leading visual effects and animation companies for the creation of award-winning feature film, television, and multiplatform content. We employ more than 9,000 people with worldwide offices and studios across North America (Los Angeles, Montréal, Toronto, Vancouver), Europe (London), Asia (Bangalore, Mohali, Chennai, Mumbai) and Australia (Sydney). At DNEG, we fundamentally believe that embracing our differences is a vital component of our collective success. We are committed to creating an equitable, diverse and inclusive work environment for our global teams, where everyone feels they matter and belong. We welcome and encourage applications from all, regardless of background, experience or disability. Please let us know if you need any adjustments or support during the application process, we will do our best to accommodate your needs. We look forward to meeting you! Apply Apply Later ← Back to Current Openings Share lang: en_US Share Powered by Jobvite

{ "@context": "http://schema.org", "@type": "JobPosting", "datePosted": "2026-03-17", "description": "

\u00A0

JOB DESCRIPTION

\u00A0

\u00A0

Title - Facial Rigger

Division - CREATURE DEPARTMENT

Locations - UK

\u00A0

\u00A0

Job Description

Facial Riggers at DNEG focus on developing high-performance facial rigs that enable expressive, believable performances for world-class VFX and TV productions. Working closely with modelling, animation, look development, and capture teams, you will design robust and efficient rig systems capable of supporting complex facial performances in extreme close-ups, LED volume environments, high-resolution formats, and next-generation real-time workflows.

\u00A0

Your work will ensure that digital humans and creatures can achieve subtle and convincing facial performances, supporting both keyframe animation and performance-capture pipelines.
\u00A0

Key Responsibilities / Job Duties

\u00A0

\u25CF\u00A0\u00A0\u00A0\u00A0\u00A0\u00A0\u00A0 Develop high-quality facial rigs for digital humans and creatures that support a wide range of expressive performance.

\u25CF\u00A0\u00A0\u00A0\u00A0\u00A0\u00A0\u00A0 Build and maintain FACS-based facial rig systems that enable natural deformation and animation control.

\u25CF\u00A0\u00A0\u00A0\u00A0\u00A0\u00A0\u00A0 Work closely with facial modelling teams to ensure topology supports deformation requirements and efficient rig implementation.

\u25CF\u00A0\u00A0\u00A0\u00A0\u00A0\u00A0\u00A0 Integrate blendshape, joint-based, and procedural deformation systems to achieve high-fidelity facial motion.

\u25CF\u00A0\u00A0\u00A0\u00A0\u00A0\u00A0\u00A0 Support facial performance capture workflows including marker-based systems, HMC capture, and retargeting pipelines.

\u25CF\u00A0\u00A0\u00A0\u00A0\u00A0\u00A0\u00A0 Collaborate with animation teams to refine control systems and ensure rigs are intuitive, flexible, and animator-friendly.

\u25CF\u00A0\u00A0\u00A0\u00A0\u00A0\u00A0\u00A0 Work with pipeline and rigging teams to ensure facial rigs integrate seamlessly with body rigs and production workflows.

\u25CF\u00A0\u00A0\u00A0\u00A0\u00A0\u00A0\u00A0 Optimize rigs for performance and stability within production environments.

\u25CF\u00A0\u00A0\u00A0\u00A0\u00A0\u00A0\u00A0 Troubleshoot rigging and deformation issues during production and provide technical solutions to support shot work.

\u25CF\u00A0\u00A0\u00A0\u00A0\u00A0\u00A0\u00A0 Participate in asset and shot reviews, providing feedback on deformation quality, performance fidelity, and animation usability.

\u00A0

\u00A0

Job Requirements (Must Haves)

\u00A0

\u25CF\u00A0\u00A0\u00A0\u00A0\u00A0\u00A0\u00A0\u00A0\u00A0\u00A0 Strong experience building facial rigs for high-end VFX projects.

\u25CF\u00A0\u00A0\u00A0\u00A0\u00A0\u00A0\u00A0\u00A0\u00A0\u00A0 Excellent understanding of facial anatomy, expression mechanics, and muscle systems.

\u25CF\u00A0\u00A0\u00A0\u00A0\u00A0\u00A0\u00A0\u00A0\u00A0\u00A0 Expert knowledge of rigging in Maya, including deformers, rigging tools and Python scripting.

\u25CF\u00A0\u00A0\u00A0\u00A0\u00A0\u00A0\u00A0\u00A0\u00A0\u00A0 Experience implementing FACS-based facial systems and corrective deformation workflows.

\u25CF\u00A0\u00A0\u00A0\u00A0\u00A0\u00A0\u00A0\u00A0\u00A0\u00A0 Strong understanding of how facial rigs support animation and performance capture pipelines.

\u25CF\u00A0\u00A0\u00A0\u00A0\u00A0\u00A0\u00A0\u00A0\u00A0\u00A0 Ability to troubleshoot complex deformation issues and develop practical technical solutions.

\u25CF\u00A0\u00A0\u00A0\u00A0\u00A0\u00A0\u00A0\u00A0\u00A0\u00A0 Experience working with proprietary pipelines and the ability to learn new tools quickly.

\u25CF\u00A0\u00A0\u00A0\u00A0\u00A0\u00A0\u00A0\u00A0\u00A0\u00A0 Excellent problem-solving skills and attention to detail.

\u00A0

\u00A0

Nice to Have

\u00A0

\u25CF\u00A0\u00A0\u00A0\u00A0\u00A0\u00A0\u00A0\u00A0\u00A0\u00A0 Experience with performance capture pipelines, including marker-based facial capture or HMC systems.

\u25CF\u00A0\u00A0\u00A0\u00A0\u00A0\u00A0\u00A0\u00A0\u00A0\u00A0 Familiarity with wrap workflows, photogrammetry, or facial scan processing.

\u25CF\u00A0\u00A0\u00A0\u00A0\u00A0\u00A0\u00A0\u00A0\u00A0\u00A0 Experience with real-time pipelines or game engines such as Unreal or Unity.

\u25CF\u00A0\u00A0\u00A0\u00A0\u00A0\u00A0\u00A0\u00A0\u00A0\u00A0 Familiarity with machine learning-driven facial systems or facial retargeting tools.

\u25CF\u00A0\u00A0\u00A0\u00A0\u00A0\u00A0\u00A0\u00A0\u00A0\u00A0 Experience working with USD pipelines.

\u25CF\u00A0\u00A0\u00A0\u00A0\u00A0\u00A0\u00A0\u00A0\u00A0\u00A0 A passion for human and creature anatomy.

\u00A0

About You

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\u25CF\u00A0\u00A0\u00A0\u00A0\u00A0\u00A0\u00A0 Meticulous, observant and committed to delivering photoreal results.

\u25CF\u00A0\u00A0\u00A0\u00A0\u00A0\u00A0\u00A0 Clear communicator and collaborative team player.

\u25CF\u00A0\u00A0\u00A0\u00A0\u00A0\u00A0\u00A0 Adaptable and eager to learn new tools and techniques, including in-house technologies.

\u25CF\u00A0\u00A0\u00A0\u00A0\u00A0\u00A0\u00A0 Calm under pressure with strong time-management skills and an accurate sense of task duration.

\u25CF\u00A0\u00A0\u00A0\u00A0\u00A0\u00A0\u00A0 Self-driven with a proactive, solution-focused mindset.

\u25CF\u00A0\u00A0\u00A0\u00A0\u00A0\u00A0\u00A0 Objective and self-critical eye with a strong sense of quality control.

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", "hiringOrganization": { "@type": "Organization", "name": "DNEG", "logo": "https:\/\/app.jobvite.com\/logo\/TAjobvite01_1649092530593.jpg" }, "employmentType": "Hiring Now", "industry": "Performance (Animation, Creature, and FX)", "identifier": "owrQzfw6", "jobLocation": [ { "@type": "Place", "address": { "@type": "PostalAddress", "addressCountry": "United Kingdom" } } ], "title": "Facial Rigging TD (DNEG VFX)", "baseSalary": { "@type": "MonetaryAmount", "currency": "", "value": { "@type": "QuantitativeValue", "minValue": "", "maxValue": "", "unitText": "" } } } Facial Rigging TD (DNEG VFX) Performance (Animation, Creature, and FX)Hybrid Remote, London, United Kingdom Apply Description Position at DNEG JOB DESCRIPTION Title - Facial Rigger Division - CREATURE DEPARTMENTLocations - UK Job DescriptionFacial Riggers at DNEG focus on developing high-performance facial rigs that enable expressive, believable performances for world-class VFX and TV productions. Working closely with modelling, animation, look development, and capture teams, you will design robust and efficient rig systems capable of supporting complex facial performances in extreme close-ups, LED volume environments, high-resolution formats, and next-generation real-time workflows. Your work will ensure that digital humans and creatures can achieve subtle and convincing facial performances, supporting both keyframe animation and performance-capture pipelines. Key Responsibilities / Job Duties ● Develop high-quality facial rigs for digital humans and creatures that support a wide range of expressive performance.● Build and maintain FACS-based facial rig systems that enable natural deformation and animation control.● Work closely with facial modelling teams to ensure topology supports deformation requirements and efficient rig implementation.● Integrate blendshape, joint-based, and procedural deformation systems to achieve high-fidelity facial motion.● Support facial performance capture workflows including marker-based systems, HMC capture, and retargeting pipelines.● Collaborate with animation teams to refine control systems and ensure rigs are intuitive, flexible, and animator-friendly.● Work with pipeline and rigging teams to ensure facial rigs integrate seamlessly with body rigs and production workflows.● Optimize rigs for performance and stability within production environments.● Troubleshoot rigging and deformation issues during production and provide technical solutions to support shot work.● Participate in asset and shot reviews, providing feedback on deformation quality, performance fidelity, and animation usability. Job Requirements (Must Haves) ● Strong experience building facial rigs for high-end VFX projects.● Excellent understanding of facial anatomy, expression mechanics, and muscle systems.● Expert knowledge of rigging in Maya, including deformers, rigging tools and Python scripting.● Experience implementing FACS-based facial systems and corrective deformation workflows.● Strong understanding of how facial rigs support animation and performance capture pipelines.● Ability to troubleshoot complex deformation issues and develop practical technical solutions.● Experience working with proprietary pipelines and the ability to learn new tools quickly.● Excellent problem-solving skills and attention to detail. Nice to Have ● Experience with performance capture pipelines, including marker-based facial capture or HMC systems.● Familiarity with wrap workflows, photogrammetry, or facial scan processing.● Experience with real-time pipelines or game engines such as Unreal or Unity.● Familiarity with machine learning-driven facial systems or facial retargeting tools.● Experience working with USD pipelines.● A passion for human and creature anatomy. About You ● Meticulous, observant and committed to delivering photoreal results.● Clear communicator and collaborative team player.● Adaptable and eager to learn new tools and techniques, including in-house technologies.● Calm under pressure with strong time-management skills and an accurate sense of task duration.● Self-driven with a proactive, solution-focused mindset.● Objective and self-critical eye with a strong sense of quality control. About UsWe are DNEG, one of the world’s leading visual effects and animation companies for the creation of award-winning feature film, television, and multiplatform content. We employ more than 9,000 people with worldwide offices and studios across North America (Los Angeles, Montréal, Toronto, Vancouver), Europe (London), Asia (Bangalore, Mohali, Chennai, Mumbai) and Australia (Sydney). At DNEG, we fundamentally believe that embracing our differences is a vital component of our collective success. We are committed to creating an equitable, diverse and inclusive work environment for our global teams, where everyone feels they matter and belong. We welcome and encourage applications from all, regardless of background, experience or disability. Please let us know if you need any adjustments or support during the application process, we will do our best to accommodate your needs. We look forward to meeting you! Apply Apply Later ← Back to Current Openings Share lang: en_US Share Powered by Jobvite

{ "@context": "http://schema.org", "@type": "JobPosting", "datePosted": "2026-03-17", "description": "

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JOB DESCRIPTION

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\u00A0

Title - Facial Rigger

Division - CREATURE DEPARTMENT

Locations - UK

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\u00A0

Job Description

Facial Riggers at DNEG focus on developing high-performance facial rigs that enable expressive, believable performances for world-class VFX and TV productions. Working closely with modelling, animation, look development, and capture teams, you will design robust and efficient rig systems capable of supporting complex facial performances in extreme close-ups, LED volume environments, high-resolution formats, and next-generation real-time workflows.

\u00A0

Your work will ensure that digital humans and creatures can achieve subtle and convincing facial performances, supporting both keyframe animation and performance-capture pipelines.
\u00A0

Key Responsibilities / Job Duties

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\u25CF\u00A0\u00A0\u00A0\u00A0\u00A0\u00A0\u00A0 Develop high-quality facial rigs for digital humans and creatures that support a wide range of expressive performance.

\u25CF\u00A0\u00A0\u00A0\u00A0\u00A0\u00A0\u00A0 Build and maintain FACS-based facial rig systems that enable natural deformation and animation control.

\u25CF\u00A0\u00A0\u00A0\u00A0\u00A0\u00A0\u00A0 Work closely with facial modelling teams to ensure topology supports deformation requirements and efficient rig implementation.

\u25CF\u00A0\u00A0\u00A0\u00A0\u00A0\u00A0\u00A0 Integrate blendshape, joint-based, and procedural deformation systems to achieve high-fidelity facial motion.

\u25CF\u00A0\u00A0\u00A0\u00A0\u00A0\u00A0\u00A0 Support facial performance capture workflows including marker-based systems, HMC capture, and retargeting pipelines.

\u25CF\u00A0\u00A0\u00A0\u00A0\u00A0\u00A0\u00A0 Collaborate with animation teams to refine control systems and ensure rigs are intuitive, flexible, and animator-friendly.

\u25CF\u00A0\u00A0\u00A0\u00A0\u00A0\u00A0\u00A0 Work with pipeline and rigging teams to ensure facial rigs integrate seamlessly with body rigs and production workflows.

\u25CF\u00A0\u00A0\u00A0\u00A0\u00A0\u00A0\u00A0 Optimize rigs for performance and stability within production environments.

\u25CF\u00A0\u00A0\u00A0\u00A0\u00A0\u00A0\u00A0 Troubleshoot rigging and deformation issues during production and provide technical solutions to support shot work.

\u25CF\u00A0\u00A0\u00A0\u00A0\u00A0\u00A0\u00A0 Participate in asset and shot reviews, providing feedback on deformation quality, performance fidelity, and animation usability.

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Job Requirements (Must Haves)

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\u25CF\u00A0\u00A0\u00A0\u00A0\u00A0\u00A0\u00A0\u00A0\u00A0\u00A0 Strong experience building facial rigs for high-end VFX projects.

\u25CF\u00A0\u00A0\u00A0\u00A0\u00A0\u00A0\u00A0\u00A0\u00A0\u00A0 Excellent understanding of facial anatomy, expression mechanics, and muscle systems.

\u25CF\u00A0\u00A0\u00A0\u00A0\u00A0\u00A0\u00A0\u00A0\u00A0\u00A0 Expert knowledge of rigging in Maya, including deformers, rigging tools and Python scripting.

\u25CF\u00A0\u00A0\u00A0\u00A0\u00A0\u00A0\u00A0\u00A0\u00A0\u00A0 Experience implementing FACS-based facial systems and corrective deformation workflows.

\u25CF\u00A0\u00A0\u00A0\u00A0\u00A0\u00A0\u00A0\u00A0\u00A0\u00A0 Strong understanding of how facial rigs support animation and performance capture pipelines.

\u25CF\u00A0\u00A0\u00A0\u00A0\u00A0\u00A0\u00A0\u00A0\u00A0\u00A0 Ability to troubleshoot complex deformation issues and develop practical technical solutions.

\u25CF\u00A0\u00A0\u00A0\u00A0\u00A0\u00A0\u00A0\u00A0\u00A0\u00A0 Experience working with proprietary pipelines and the ability to learn new tools quickly.

\u25CF\u00A0\u00A0\u00A0\u00A0\u00A0\u00A0\u00A0\u00A0\u00A0\u00A0 Excellent problem-solving skills and attention to detail.

\u00A0

\u00A0

Nice to Have

\u00A0

\u25CF\u00A0\u00A0\u00A0\u00A0\u00A0\u00A0\u00A0\u00A0\u00A0\u00A0 Experience with performance capture pipelines, including marker-based facial capture or HMC systems.

\u25CF\u00A0\u00A0\u00A0\u00A0\u00A0\u00A0\u00A0\u00A0\u00A0\u00A0 Familiarity with wrap workflows, photogrammetry, or facial scan processing.

\u25CF\u00A0\u00A0\u00A0\u00A0\u00A0\u00A0\u00A0\u00A0\u00A0\u00A0 Experience with real-time pipelines or game engines such as Unreal or Unity.

\u25CF\u00A0\u00A0\u00A0\u00A0\u00A0\u00A0\u00A0\u00A0\u00A0\u00A0 Familiarity with machine learning-driven facial systems or facial retargeting tools.

\u25CF\u00A0\u00A0\u00A0\u00A0\u00A0\u00A0\u00A0\u00A0\u00A0\u00A0 Experience working with USD pipelines.

\u25CF\u00A0\u00A0\u00A0\u00A0\u00A0\u00A0\u00A0\u00A0\u00A0\u00A0 A passion for human and creature anatomy.

\u00A0

About You

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\u25CF\u00A0\u00A0\u00A0\u00A0\u00A0\u00A0\u00A0 Meticulous, observant and committed to delivering photoreal results.

\u25CF\u00A0\u00A0\u00A0\u00A0\u00A0\u00A0\u00A0 Clear communicator and collaborative team player.

\u25CF\u00A0\u00A0\u00A0\u00A0\u00A0\u00A0\u00A0 Adaptable and eager to learn new tools and techniques, including in-house technologies.

\u25CF\u00A0\u00A0\u00A0\u00A0\u00A0\u00A0\u00A0 Calm under pressure with strong time-management skills and an accurate sense of task duration.

\u25CF\u00A0\u00A0\u00A0\u00A0\u00A0\u00A0\u00A0 Self-driven with a proactive, solution-focused mindset.

\u25CF\u00A0\u00A0\u00A0\u00A0\u00A0\u00A0\u00A0 Objective and self-critical eye with a strong sense of quality control.

\u00A0

", "hiringOrganization": { "@type": "Organization", "name": "DNEG", "logo": "https:\/\/app.jobvite.com\/logo\/TAjobvite01_1649092530593.jpg" }, "employmentType": "Hiring Now", "industry": "Performance (Animation, Creature, and FX)", "identifier": "owrQzfw6", "jobLocation": [ { "@type": "Place", "address": { "@type": "PostalAddress", "addressCountry": "United Kingdom" } } ], "title": "Facial Rigging TD (DNEG VFX)", "baseSalary": { "@type": "MonetaryAmount", "currency": "", "value": { "@type": "QuantitativeValue", "minValue": "", "maxValue": "", "unitText": "" } } } Facial Rigging TD (DNEG VFX) Performance (Animation, Creature, and FX)Hybrid Remote, London, United Kingdom Apply Description Position at DNEG JOB DESCRIPTION Title - Facial Rigger Division - CREATURE DEPARTMENTLocations - UK Job DescriptionFacial Riggers at DNEG focus on developing high-performance facial rigs that enable expressive, believable performances for world-class VFX and TV productions. Working closely with modelling, animation, look development, and capture teams, you will design robust and efficient rig systems capable of supporting complex facial performances in extreme close-ups, LED volume environments, high-resolution formats, and next-generation real-time workflows. Your work will ensure that digital humans and creatures can achieve subtle and convincing facial performances, supporting both keyframe animation and performance-capture pipelines. Key Responsibilities / Job Duties ● Develop high-quality facial rigs for digital humans and creatures that support a wide range of expressive performance.● Build and maintain FACS-based facial rig systems that enable natural deformation and animation control.● Work closely with facial modelling teams to ensure topology supports deformation requirements and efficient rig implementation.● Integrate blendshape, joint-based, and procedural deformation systems to achieve high-fidelity facial motion.● Support facial performance capture workflows including marker-based systems, HMC capture, and retargeting pipelines.● Collaborate with animation teams to refine control systems and ensure rigs are intuitive, flexible, and animator-friendly.● Work with pipeline and rigging teams to ensure facial rigs integrate seamlessly with body rigs and production workflows.● Optimize rigs for performance and stability within production environments.● Troubleshoot rigging and deformation issues during production and provide technical solutions to support shot work.● Participate in asset and shot reviews, providing feedback on deformation quality, performance fidelity, and animation usability. Job Requirements (Must Haves) ● Strong experience building facial rigs for high-end VFX projects.● Excellent understanding of facial anatomy, expression mechanics, and muscle systems.● Expert knowledge of rigging in Maya, including deformers, rigging tools and Python scripting.● Experience implementing FACS-based facial systems and corrective deformation workflows.● Strong understanding of how facial rigs support animation and performance capture pipelines.● Ability to troubleshoot complex deformation issues and develop practical technical solutions.● Experience working with proprietary pipelines and the ability to learn new tools quickly.● Excellent problem-solving skills and attention to detail. Nice to Have ● Experience with performance capture pipelines, including marker-based facial capture or HMC systems.● Familiarity with wrap workflows, photogrammetry, or facial scan processing.● Experience with real-time pipelines or game engines such as Unreal or Unity.● Familiarity with machine learning-driven facial systems or facial retargeting tools.● Experience working with USD pipelines.● A passion for human and creature anatomy. About You ● Meticulous, observant and committed to delivering photoreal results.● Clear communicator and collaborative team player.● Adaptable and eager to learn new tools and techniques, including in-house technologies.● Calm under pressure with strong time-management skills and an accurate sense of task duration.● Self-driven with a proactive, solution-focused mindset.● Objective and self-critical eye with a strong sense of quality control. About UsWe are DNEG, one of the world’s leading visual effects and animation companies for the creation of award-winning feature film, television, and multiplatform content. We employ more than 9,000 people with worldwide offices and studios across North America (Los Angeles, Montréal, Toronto, Vancouver), Europe (London), Asia (Bangalore, Mohali, Chennai, Mumbai) and Australia (Sydney). At DNEG, we fundamentally believe that embracing our differences is a vital component of our collective success. We are committed to creating an equitable, diverse and inclusive work environment for our global teams, where everyone feels they matter and belong. We welcome and encourage applications from all, regardless of background, experience or disability. Please let us know if you need any adjustments or support during the application process, we will do our best to accommodate your needs. We look forward to meeting you! Apply Apply Later ← Back to Current Openings Share lang: en_US Share

{ "@context": "http://schema.org", "@type": "JobPosting", "datePosted": "2026-03-17", "description": "

\u00A0

JOB DESCRIPTION

\u00A0

\u00A0

Title - Facial Rigger

Division - CREATURE DEPARTMENT

Locations - UK

\u00A0

\u00A0

Job Description

Facial Riggers at DNEG focus on developing high-performance facial rigs that enable expressive, believable performances for world-class VFX and TV productions. Working closely with modelling, animation, look development, and capture teams, you will design robust and efficient rig systems capable of supporting complex facial performances in extreme close-ups, LED volume environments, high-resolution formats, and next-generation real-time workflows.

\u00A0

Your work will ensure that digital humans and creatures can achieve subtle and convincing facial performances, supporting both keyframe animation and performance-capture pipelines.
\u00A0

Key Responsibilities / Job Duties

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\u25CF\u00A0\u00A0\u00A0\u00A0\u00A0\u00A0\u00A0 Develop high-quality facial rigs for digital humans and creatures that support a wide range of expressive performance.

\u25CF\u00A0\u00A0\u00A0\u00A0\u00A0\u00A0\u00A0 Build and maintain FACS-based facial rig systems that enable natural deformation and animation control.

\u25CF\u00A0\u00A0\u00A0\u00A0\u00A0\u00A0\u00A0 Work closely with facial modelling teams to ensure topology supports deformation requirements and efficient rig implementation.

\u25CF\u00A0\u00A0\u00A0\u00A0\u00A0\u00A0\u00A0 Integrate blendshape, joint-based, and procedural deformation systems to achieve high-fidelity facial motion.

\u25CF\u00A0\u00A0\u00A0\u00A0\u00A0\u00A0\u00A0 Support facial performance capture workflows including marker-based systems, HMC capture, and retargeting pipelines.

\u25CF\u00A0\u00A0\u00A0\u00A0\u00A0\u00A0\u00A0 Collaborate with animation teams to refine control systems and ensure rigs are intuitive, flexible, and animator-friendly.

\u25CF\u00A0\u00A0\u00A0\u00A0\u00A0\u00A0\u00A0 Work with pipeline and rigging teams to ensure facial rigs integrate seamlessly with body rigs and production workflows.

\u25CF\u00A0\u00A0\u00A0\u00A0\u00A0\u00A0\u00A0 Optimize rigs for performance and stability within production environments.

\u25CF\u00A0\u00A0\u00A0\u00A0\u00A0\u00A0\u00A0 Troubleshoot rigging and deformation issues during production and provide technical solutions to support shot work.

\u25CF\u00A0\u00A0\u00A0\u00A0\u00A0\u00A0\u00A0 Participate in asset and shot reviews, providing feedback on deformation quality, performance fidelity, and animation usability.

\u00A0

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Job Requirements (Must Haves)

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\u25CF\u00A0\u00A0\u00A0\u00A0\u00A0\u00A0\u00A0\u00A0\u00A0\u00A0 Strong experience building facial rigs for high-end VFX projects.

\u25CF\u00A0\u00A0\u00A0\u00A0\u00A0\u00A0\u00A0\u00A0\u00A0\u00A0 Excellent understanding of facial anatomy, expression mechanics, and muscle systems.

\u25CF\u00A0\u00A0\u00A0\u00A0\u00A0\u00A0\u00A0\u00A0\u00A0\u00A0 Expert knowledge of rigging in Maya, including deformers, rigging tools and Python scripting.

\u25CF\u00A0\u00A0\u00A0\u00A0\u00A0\u00A0\u00A0\u00A0\u00A0\u00A0 Experience implementing FACS-based facial systems and corrective deformation workflows.

\u25CF\u00A0\u00A0\u00A0\u00A0\u00A0\u00A0\u00A0\u00A0\u00A0\u00A0 Strong understanding of how facial rigs support animation and performance capture pipelines.

\u25CF\u00A0\u00A0\u00A0\u00A0\u00A0\u00A0\u00A0\u00A0\u00A0\u00A0 Ability to troubleshoot complex deformation issues and develop practical technical solutions.

\u25CF\u00A0\u00A0\u00A0\u00A0\u00A0\u00A0\u00A0\u00A0\u00A0\u00A0 Experience working with proprietary pipelines and the ability to learn new tools quickly.

\u25CF\u00A0\u00A0\u00A0\u00A0\u00A0\u00A0\u00A0\u00A0\u00A0\u00A0 Excellent problem-solving skills and attention to detail.

\u00A0

\u00A0

Nice to Have

\u00A0

\u25CF\u00A0\u00A0\u00A0\u00A0\u00A0\u00A0\u00A0\u00A0\u00A0\u00A0 Experience with performance capture pipelines, including marker-based facial capture or HMC systems.

\u25CF\u00A0\u00A0\u00A0\u00A0\u00A0\u00A0\u00A0\u00A0\u00A0\u00A0 Familiarity with wrap workflows, photogrammetry, or facial scan processing.

\u25CF\u00A0\u00A0\u00A0\u00A0\u00A0\u00A0\u00A0\u00A0\u00A0\u00A0 Experience with real-time pipelines or game engines such as Unreal or Unity.

\u25CF\u00A0\u00A0\u00A0\u00A0\u00A0\u00A0\u00A0\u00A0\u00A0\u00A0 Familiarity with machine learning-driven facial systems or facial retargeting tools.

\u25CF\u00A0\u00A0\u00A0\u00A0\u00A0\u00A0\u00A0\u00A0\u00A0\u00A0 Experience working with USD pipelines.

\u25CF\u00A0\u00A0\u00A0\u00A0\u00A0\u00A0\u00A0\u00A0\u00A0\u00A0 A passion for human and creature anatomy.

\u00A0

About You

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\u25CF\u00A0\u00A0\u00A0\u00A0\u00A0\u00A0\u00A0 Meticulous, observant and committed to delivering photoreal results.

\u25CF\u00A0\u00A0\u00A0\u00A0\u00A0\u00A0\u00A0 Clear communicator and collaborative team player.

\u25CF\u00A0\u00A0\u00A0\u00A0\u00A0\u00A0\u00A0 Adaptable and eager to learn new tools and techniques, including in-house technologies.

\u25CF\u00A0\u00A0\u00A0\u00A0\u00A0\u00A0\u00A0 Calm under pressure with strong time-management skills and an accurate sense of task duration.

\u25CF\u00A0\u00A0\u00A0\u00A0\u00A0\u00A0\u00A0 Self-driven with a proactive, solution-focused mindset.

\u25CF\u00A0\u00A0\u00A0\u00A0\u00A0\u00A0\u00A0 Objective and self-critical eye with a strong sense of quality control.

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", "hiringOrganization": { "@type": "Organization", "name": "DNEG", "logo": "https:\/\/app.jobvite.com\/logo\/TAjobvite01_1649092530593.jpg" }, "employmentType": "Hiring Now", "industry": "Performance (Animation, Creature, and FX)", "identifier": "owrQzfw6", "jobLocation": [ { "@type": "Place", "address": { "@type": "PostalAddress", "addressCountry": "United Kingdom" } } ], "title": "Facial Rigging TD (DNEG VFX)", "baseSalary": { "@type": "MonetaryAmount", "currency": "", "value": { "@type": "QuantitativeValue", "minValue": "", "maxValue": "", "unitText": "" } } } Facial Rigging TD (DNEG VFX) Performance (Animation, Creature, and FX)Hybrid Remote, London, United Kingdom Apply Description Position at DNEG JOB DESCRIPTION Title - Facial Rigger Division - CREATURE DEPARTMENTLocations - UK Job DescriptionFacial Riggers at DNEG focus on developing high-performance facial rigs that enable expressive, believable performances for world-class VFX and TV productions. Working closely with modelling, animation, look development, and capture teams, you will design robust and efficient rig systems capable of supporting complex facial performances in extreme close-ups, LED volume environments, high-resolution formats, and next-generation real-time workflows. Your work will ensure that digital humans and creatures can achieve subtle and convincing facial performances, supporting both keyframe animation and performance-capture pipelines. Key Responsibilities / Job Duties ● Develop high-quality facial rigs for digital humans and creatures that support a wide range of expressive performance.● Build and maintain FACS-based facial rig systems that enable natural deformation and animation control.● Work closely with facial modelling teams to ensure topology supports deformation requirements and efficient rig implementation.● Integrate blendshape, joint-based, and procedural deformation systems to achieve high-fidelity facial motion.● Support facial performance capture workflows including marker-based systems, HMC capture, and retargeting pipelines.● Collaborate with animation teams to refine control systems and ensure rigs are intuitive, flexible, and animator-friendly.● Work with pipeline and rigging teams to ensure facial rigs integrate seamlessly with body rigs and production workflows.● Optimize rigs for performance and stability within production environments.● Troubleshoot rigging and deformation issues during production and provide technical solutions to support shot work.● Participate in asset and shot reviews, providing feedback on deformation quality, performance fidelity, and animation usability. Job Requirements (Must Haves) ● Strong experience building facial rigs for high-end VFX projects.● Excellent understanding of facial anatomy, expression mechanics, and muscle systems.● Expert knowledge of rigging in Maya, including deformers, rigging tools and Python scripting.● Experience implementing FACS-based facial systems and corrective deformation workflows.● Strong understanding of how facial rigs support animation and performance capture pipelines.● Ability to troubleshoot complex deformation issues and develop practical technical solutions.● Experience working with proprietary pipelines and the ability to learn new tools quickly.● Excellent problem-solving skills and attention to detail. Nice to Have ● Experience with performance capture pipelines, including marker-based facial capture or HMC systems.● Familiarity with wrap workflows, photogrammetry, or facial scan processing.● Experience with real-time pipelines or game engines such as Unreal or Unity.● Familiarity with machine learning-driven facial systems or facial retargeting tools.● Experience working with USD pipelines.● A passion for human and creature anatomy. About You ● Meticulous, observant and committed to delivering photoreal results.● Clear communicator and collaborative team player.● Adaptable and eager to learn new tools and techniques, including in-house technologies.● Calm under pressure with strong time-management skills and an accurate sense of task duration.● Self-driven with a proactive, solution-focused mindset.● Objective and self-critical eye with a strong sense of quality control. About UsWe are DNEG, one of the world’s leading visual effects and animation companies for the creation of award-winning feature film, television, and multiplatform content. We employ more than 9,000 people with worldwide offices and studios across North America (Los Angeles, Montréal, Toronto, Vancouver), Europe (London), Asia (Bangalore, Mohali, Chennai, Mumbai) and Australia (Sydney). At DNEG, we fundamentally believe that embracing our differences is a vital component of our collective success. We are committed to creating an equitable, diverse and inclusive work environment for our global teams, where everyone feels they matter and belong. We welcome and encourage applications from all, regardless of background, experience or disability. Please let us know if you need any adjustments or support during the application process, we will do our best to accommodate your needs. We look forward to meeting you! Apply Apply Later ← Back to Current Openings Share lang: en_US Share

Facial Rigging TD (DNEG VFX)

Performance (Animation, Creature, and FX)Hybrid Remote, London, United Kingdom

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