DNEG Careers - Unreal Rigging Supervisor – Real-Time

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Job description

{ "@context": "http://schema.org", "@type": "JobPosting", "datePosted": "2026-07-16", "description": "

Role Overview\u00A0

We are seeking an experienced Unreal Rigging Supervisor to lead the technical and creative development of complex character, creature, and mechanical rigs within our real-time pipeline. This role sits at the intersection of high-end VFX and real-time production, requiring a lead who can bridge the gap between traditional rigging workflows and the evolving demands of Unreal Engine (UE). You will oversee the realtime rigging team, mentor a team of Creature TDs, and ensure our assets are\u00A0

performance-optimized for real-time visualization, techviz, live mocap and final pixel delivery.\u00A0

Responsibilities:\u00A0

Supervision & Team Leadership\u00A0

\u25CF Provide technical oversight and creative leadership for all rigging and character-related workflows.\u00A0

\u25CF Mentor and manage a team of Creature TDs, providing feedback on rig quality, deformation, and performance.\u00A0

\u25CF Coordinate with the Head of Real-Time and Head of Technologies to define rigging standards, naming conventions, and technical specifications for assets.\u00A0

\u25CF Act as a key liaison between the rigging, animation, layout, and VFX teams to ensure seamless asset integration.\u00A0

\u25CF Minimum of 6 years experience in either VFX and/or game

Technical Execution & Development\u00A0

\u25CF Drive the development of high-performance rigs for creatures, digital doubles, vehicles, and props, ensuring they meet the technical requirements for real-time rendering.\u00A0

\u25CF Architect and maintain robust rigging pipelines using Python, Maya, and Unreal Control Rig.\u00A0

\u25CF Implement advanced deformation techniques, including ML Deformer, Chaos Skin, and Ziva RT, to achieve high-fidelity results at real-time speeds.\u00A0

\u25CF Identify bottlenecks in the character/creature pipeline and develop custom tools or Blueprints to automate tasks and improve artist efficiency.\u00A0

Pipeline & Project Strategy\u00A0

\u25CF Collaborate on project planning, bidding, and asset strategy to ensure creative goals are technically achievable and delivered on schedule.\u00A0

\u25CF Ensure all rigs are compatible with industry-standard exchange formats (USD, Alembic, FBX) within the DNEG pipeline\u00A0

\u25CF Contribute to technical documentation and training materials to upskill the team in new Unreal rigging features and proprietary software.\u00A0

Qualifications

\u25CF Deep Unreal Expertise: Extensive experience in Unreal Engine production environments, specifically regarding rigging, animation, and performance optimization.\u00A0

\u25CF Leadership Experience: Proven track record of supervising or leading technical teams within VFX, visualization, or game development.\u00A0

\u25CF Technical Proficiency:\u00A0

\u25CB Expert-level knowledge of Maya and Python scripting.\u00A0

\u25CB In-depth mastery of Unreal Control Rig and Blueprints.\u00A0

\u25CF Rigging Fundamentals: Comprehensive understanding of anatomy, kinematics, skinning/deformations, and real-time rig architecture.\u00A0

\u25CF Pipeline Knowledge: Familiarity with Linux/Unix/Windows environments and standard production tracking tools (e.g., Shotgrid, Perforce, Jira).\u00A0

\u25CF Problem-Solving: Ability to translate complex production needs into scalable, efficient technical solutions.\u00A0

Bonus Skills\u00A0

\u25CF Experience with Chaos Cloth/Skin, Unreal Grooming, and Machine Learning and Deformer Graph\u00A0

\u25CF Experience with Ziva RT is a plus\u00A0

\u25CF Strong understanding of C++.\u00A0

\u25CF Experience in in-camera VFX (ICVFX), live entertainment or interactive/immersive production environments.\u00A0

\u25CF Prior work on both linear (film/TV) and non-linear (games) projects.

Please note that this is a unionized position and will be covered by a collective agreement between DNEG and IATSE, in the coming months. As a unionized employee, you will be required to join the union and will benefit from the conditions set out in the collective agreement. Union dues will be required once the collective agreement is in place.For Canada only :The base salary range for this full-time position is $120,000 to $175,000 CAD. DNEG salary ranges are determined by function, department, level, and location. An individual's pay within a given range is determined by their transferrable or job-related skills and work experience. Salary ranges are modified from time to time based on external market data collected through our third-party surveys.", "hiringOrganization": { "@type": "Organization", "name": "DNEG", "logo": "https:\/\/app.jobvite.com\/logo\/TAjobvite01_1649092530593.jpg" }, "employmentType": "Hiring Now", "industry": "ADG", "identifier": "oEfvAfwI", "jobLocation": [ { "@type": "Place", "address": { "@type": "PostalAddress", "addressCountry": "United Kingdom" } }, { "@type": "Place", "address": { "@type": "PostalAddress", "addressCountry": "United Kingdom" } } ], "title": "Unreal Rigging Supervisor \u2013 Real-Time", "baseSalary": { "@type": "MonetaryAmount", "currency": "", "value": { "@type": "QuantitativeValue", "minValue": "", "maxValue": "", "unitText": "" } } } Unreal Rigging Supervisor – Real-Time ADG Western Site's (LON/VAN/MTL/TOR), United Kingdom London, United Kingdom Apply Description Position at DNEG Role Overview We are seeking an experienced Unreal Rigging Supervisor to lead the technical and creative development of complex character, creature, and mechanical rigs within our real-time pipeline. This role sits at the intersection of high-end VFX and real-time production, requiring a lead who can bridge the gap between traditional rigging workflows and the evolving demands of Unreal Engine (UE). You will oversee the realtime rigging team, mentor a team of Creature TDs, and ensure our assets are performance-optimized for real-time visualization, techviz, live mocap and final pixel delivery. Responsibilities: Supervision & Team Leadership ● Provide technical oversight and creative leadership for all rigging and character-related workflows. ● Mentor and manage a team of Creature TDs, providing feedback on rig quality, deformation, and performance. ● Coordinate with the Head of Real-Time and Head of Technologies to define rigging standards, naming conventions, and technical specifications for assets. ● Act as a key liaison between the rigging, animation, layout, and VFX teams to ensure seamless asset integration. ● Minimum of 6 years experience in either VFX and/or gameTechnical Execution & Development ● Drive the development of high-performance rigs for creatures, digital doubles, vehicles, and props, ensuring they meet the technical requirements for real-time rendering. ● Architect and maintain robust rigging pipelines using Python, Maya, and Unreal Control Rig. ● Implement advanced deformation techniques, including ML Deformer, Chaos Skin, and Ziva RT, to achieve high-fidelity results at real-time speeds. ● Identify bottlenecks in the character/creature pipeline and develop custom tools or Blueprints to automate tasks and improve artist efficiency. Pipeline & Project Strategy ● Collaborate on project planning, bidding, and asset strategy to ensure creative goals are technically achievable and delivered on schedule. ● Ensure all rigs are compatible with industry-standard exchange formats (USD, Alembic, FBX) within the DNEG pipeline ● Contribute to technical documentation and training materials to upskill the team in new Unreal rigging features and proprietary software. Qualifications● Deep Unreal Expertise: Extensive experience in Unreal Engine production environments, specifically regarding rigging, animation, and performance optimization. ● Leadership Experience: Proven track record of supervising or leading technical teams within VFX, visualization, or game development. ● Technical Proficiency: ○ Expert-level knowledge of Maya and Python scripting. ○ In-depth mastery of Unreal Control Rig and Blueprints. ● Rigging Fundamentals: Comprehensive understanding of anatomy, kinematics, skinning/deformations, and real-time rig architecture. ● Pipeline Knowledge: Familiarity with Linux/Unix/Windows environments and standard production tracking tools (e.g., Shotgrid, Perforce, Jira). ● Problem-Solving: Ability to translate complex production needs into scalable, efficient technical solutions. Bonus Skills ● Experience with Chaos Cloth/Skin, Unreal Grooming, and Machine Learning and Deformer Graph ● Experience with Ziva RT is a plus ● Strong understanding of C++. ● Experience in in-camera VFX (ICVFX), live entertainment or interactive/immersive production environments. ● Prior work on both linear (film/TV) and non-linear (games) projects.Please note that this is a unionized position and will be covered by a collective agreement between DNEG and IATSE, in the coming months. As a unionized employee, you will be required to join the union and will benefit from the conditions set out in the collective agreement. Union dues will be required once the collective agreement is in place.For Canada only :The base salary range for this full-time position is $120,000 to $175,000 CAD. DNEG salary ranges are determined by function, department, level, and location. An individual's pay within a given range is determined by their transferrable or job-related skills and work experience. Salary ranges are modified from time to time based on external market data collected through our third-party surveys. About UsWe are DNEG, one of the world’s leading visual effects and animation companies for the creation of award-winning feature film, television, and multiplatform content. We employ more than 9,000 people with worldwide offices and studios across North America (Los Angeles, Montréal, Toronto, Vancouver), Europe (London), Asia (Bangalore, Mohali, Chennai, Mumbai) and Australia (Sydney). At DNEG, we fundamentally believe that embracing our differences is a vital component of our collective success. We are committed to creating an equitable, diverse and inclusive work environment for our global teams, where everyone feels they matter and belong. We welcome and encourage applications from all, regardless of background, experience or disability. Please let us know if you need any adjustments or support during the application process, we will do our best to accommodate your needs. We look forward to meeting you! Apply Apply Later ← Back to Current Openings Share lang: en_US Share LinkedIn Facebook Twitter Email Powered by Jobvite

{ "@context": "http://schema.org", "@type": "JobPosting", "datePosted": "2026-07-16", "description": "

Role Overview\u00A0

We are seeking an experienced Unreal Rigging Supervisor to lead the technical and creative development of complex character, creature, and mechanical rigs within our real-time pipeline. This role sits at the intersection of high-end VFX and real-time production, requiring a lead who can bridge the gap between traditional rigging workflows and the evolving demands of Unreal Engine (UE). You will oversee the realtime rigging team, mentor a team of Creature TDs, and ensure our assets are\u00A0

performance-optimized for real-time visualization, techviz, live mocap and final pixel delivery.\u00A0

Responsibilities:\u00A0

Supervision & Team Leadership\u00A0

\u25CF Provide technical oversight and creative leadership for all rigging and character-related workflows.\u00A0

\u25CF Mentor and manage a team of Creature TDs, providing feedback on rig quality, deformation, and performance.\u00A0

\u25CF Coordinate with the Head of Real-Time and Head of Technologies to define rigging standards, naming conventions, and technical specifications for assets.\u00A0

\u25CF Act as a key liaison between the rigging, animation, layout, and VFX teams to ensure seamless asset integration.\u00A0

\u25CF Minimum of 6 years experience in either VFX and/or game

Technical Execution & Development\u00A0

\u25CF Drive the development of high-performance rigs for creatures, digital doubles, vehicles, and props, ensuring they meet the technical requirements for real-time rendering.\u00A0

\u25CF Architect and maintain robust rigging pipelines using Python, Maya, and Unreal Control Rig.\u00A0

\u25CF Implement advanced deformation techniques, including ML Deformer, Chaos Skin, and Ziva RT, to achieve high-fidelity results at real-time speeds.\u00A0

\u25CF Identify bottlenecks in the character/creature pipeline and develop custom tools or Blueprints to automate tasks and improve artist efficiency.\u00A0

Pipeline & Project Strategy\u00A0

\u25CF Collaborate on project planning, bidding, and asset strategy to ensure creative goals are technically achievable and delivered on schedule.\u00A0

\u25CF Ensure all rigs are compatible with industry-standard exchange formats (USD, Alembic, FBX) within the DNEG pipeline\u00A0

\u25CF Contribute to technical documentation and training materials to upskill the team in new Unreal rigging features and proprietary software.\u00A0

Qualifications

\u25CF Deep Unreal Expertise: Extensive experience in Unreal Engine production environments, specifically regarding rigging, animation, and performance optimization.\u00A0

\u25CF Leadership Experience: Proven track record of supervising or leading technical teams within VFX, visualization, or game development.\u00A0

\u25CF Technical Proficiency:\u00A0

\u25CB Expert-level knowledge of Maya and Python scripting.\u00A0

\u25CB In-depth mastery of Unreal Control Rig and Blueprints.\u00A0

\u25CF Rigging Fundamentals: Comprehensive understanding of anatomy, kinematics, skinning/deformations, and real-time rig architecture.\u00A0

\u25CF Pipeline Knowledge: Familiarity with Linux/Unix/Windows environments and standard production tracking tools (e.g., Shotgrid, Perforce, Jira).\u00A0

\u25CF Problem-Solving: Ability to translate complex production needs into scalable, efficient technical solutions.\u00A0

Bonus Skills\u00A0

\u25CF Experience with Chaos Cloth/Skin, Unreal Grooming, and Machine Learning and Deformer Graph\u00A0

\u25CF Experience with Ziva RT is a plus\u00A0

\u25CF Strong understanding of C++.\u00A0

\u25CF Experience in in-camera VFX (ICVFX), live entertainment or interactive/immersive production environments.\u00A0

\u25CF Prior work on both linear (film/TV) and non-linear (games) projects.

Please note that this is a unionized position and will be covered by a collective agreement between DNEG and IATSE, in the coming months. As a unionized employee, you will be required to join the union and will benefit from the conditions set out in the collective agreement. Union dues will be required once the collective agreement is in place.For Canada only :The base salary range for this full-time position is $120,000 to $175,000 CAD. DNEG salary ranges are determined by function, department, level, and location. An individual's pay within a given range is determined by their transferrable or job-related skills and work experience. Salary ranges are modified from time to time based on external market data collected through our third-party surveys.", "hiringOrganization": { "@type": "Organization", "name": "DNEG", "logo": "https:\/\/app.jobvite.com\/logo\/TAjobvite01_1649092530593.jpg" }, "employmentType": "Hiring Now", "industry": "ADG", "identifier": "oEfvAfwI", "jobLocation": [ { "@type": "Place", "address": { "@type": "PostalAddress", "addressCountry": "United Kingdom" } }, { "@type": "Place", "address": { "@type": "PostalAddress", "addressCountry": "United Kingdom" } } ], "title": "Unreal Rigging Supervisor \u2013 Real-Time", "baseSalary": { "@type": "MonetaryAmount", "currency": "", "value": { "@type": "QuantitativeValue", "minValue": "", "maxValue": "", "unitText": "" } } } Unreal Rigging Supervisor – Real-Time ADG Western Site's (LON/VAN/MTL/TOR), United Kingdom London, United Kingdom Apply Description Position at DNEG Role Overview We are seeking an experienced Unreal Rigging Supervisor to lead the technical and creative development of complex character, creature, and mechanical rigs within our real-time pipeline. This role sits at the intersection of high-end VFX and real-time production, requiring a lead who can bridge the gap between traditional rigging workflows and the evolving demands of Unreal Engine (UE). You will oversee the realtime rigging team, mentor a team of Creature TDs, and ensure our assets are performance-optimized for real-time visualization, techviz, live mocap and final pixel delivery. Responsibilities: Supervision & Team Leadership ● Provide technical oversight and creative leadership for all rigging and character-related workflows. ● Mentor and manage a team of Creature TDs, providing feedback on rig quality, deformation, and performance. ● Coordinate with the Head of Real-Time and Head of Technologies to define rigging standards, naming conventions, and technical specifications for assets. ● Act as a key liaison between the rigging, animation, layout, and VFX teams to ensure seamless asset integration. ● Minimum of 6 years experience in either VFX and/or gameTechnical Execution & Development ● Drive the development of high-performance rigs for creatures, digital doubles, vehicles, and props, ensuring they meet the technical requirements for real-time rendering. ● Architect and maintain robust rigging pipelines using Python, Maya, and Unreal Control Rig. ● Implement advanced deformation techniques, including ML Deformer, Chaos Skin, and Ziva RT, to achieve high-fidelity results at real-time speeds. ● Identify bottlenecks in the character/creature pipeline and develop custom tools or Blueprints to automate tasks and improve artist efficiency. Pipeline & Project Strategy ● Collaborate on project planning, bidding, and asset strategy to ensure creative goals are technically achievable and delivered on schedule. ● Ensure all rigs are compatible with industry-standard exchange formats (USD, Alembic, FBX) within the DNEG pipeline ● Contribute to technical documentation and training materials to upskill the team in new Unreal rigging features and proprietary software. Qualifications● Deep Unreal Expertise: Extensive experience in Unreal Engine production environments, specifically regarding rigging, animation, and performance optimization. ● Leadership Experience: Proven track record of supervising or leading technical teams within VFX, visualization, or game development. ● Technical Proficiency: ○ Expert-level knowledge of Maya and Python scripting. ○ In-depth mastery of Unreal Control Rig and Blueprints. ● Rigging Fundamentals: Comprehensive understanding of anatomy, kinematics, skinning/deformations, and real-time rig architecture. ● Pipeline Knowledge: Familiarity with Linux/Unix/Windows environments and standard production tracking tools (e.g., Shotgrid, Perforce, Jira). ● Problem-Solving: Ability to translate complex production needs into scalable, efficient technical solutions. Bonus Skills ● Experience with Chaos Cloth/Skin, Unreal Grooming, and Machine Learning and Deformer Graph ● Experience with Ziva RT is a plus ● Strong understanding of C++. ● Experience in in-camera VFX (ICVFX), live entertainment or interactive/immersive production environments. ● Prior work on both linear (film/TV) and non-linear (games) projects.Please note that this is a unionized position and will be covered by a collective agreement between DNEG and IATSE, in the coming months. As a unionized employee, you will be required to join the union and will benefit from the conditions set out in the collective agreement. Union dues will be required once the collective agreement is in place.For Canada only :The base salary range for this full-time position is $120,000 to $175,000 CAD. DNEG salary ranges are determined by function, department, level, and location. An individual's pay within a given range is determined by their transferrable or job-related skills and work experience. Salary ranges are modified from time to time based on external market data collected through our third-party surveys. About UsWe are DNEG, one of the world’s leading visual effects and animation companies for the creation of award-winning feature film, television, and multiplatform content. We employ more than 9,000 people with worldwide offices and studios across North America (Los Angeles, Montréal, Toronto, Vancouver), Europe (London), Asia (Bangalore, Mohali, Chennai, Mumbai) and Australia (Sydney). At DNEG, we fundamentally believe that embracing our differences is a vital component of our collective success. We are committed to creating an equitable, diverse and inclusive work environment for our global teams, where everyone feels they matter and belong. We welcome and encourage applications from all, regardless of background, experience or disability. Please let us know if you need any adjustments or support during the application process, we will do our best to accommodate your needs. We look forward to meeting you! Apply Apply Later ← Back to Current Openings Share lang: en_US Share LinkedIn Facebook Twitter Email Powered by Jobvite

{ "@context": "http://schema.org", "@type": "JobPosting", "datePosted": "2026-07-16", "description": "

Role Overview\u00A0

We are seeking an experienced Unreal Rigging Supervisor to lead the technical and creative development of complex character, creature, and mechanical rigs within our real-time pipeline. This role sits at the intersection of high-end VFX and real-time production, requiring a lead who can bridge the gap between traditional rigging workflows and the evolving demands of Unreal Engine (UE). You will oversee the realtime rigging team, mentor a team of Creature TDs, and ensure our assets are\u00A0

performance-optimized for real-time visualization, techviz, live mocap and final pixel delivery.\u00A0

Responsibilities:\u00A0

Supervision & Team Leadership\u00A0

\u25CF Provide technical oversight and creative leadership for all rigging and character-related workflows.\u00A0

\u25CF Mentor and manage a team of Creature TDs, providing feedback on rig quality, deformation, and performance.\u00A0

\u25CF Coordinate with the Head of Real-Time and Head of Technologies to define rigging standards, naming conventions, and technical specifications for assets.\u00A0

\u25CF Act as a key liaison between the rigging, animation, layout, and VFX teams to ensure seamless asset integration.\u00A0

\u25CF Minimum of 6 years experience in either VFX and/or game

Technical Execution & Development\u00A0

\u25CF Drive the development of high-performance rigs for creatures, digital doubles, vehicles, and props, ensuring they meet the technical requirements for real-time rendering.\u00A0

\u25CF Architect and maintain robust rigging pipelines using Python, Maya, and Unreal Control Rig.\u00A0

\u25CF Implement advanced deformation techniques, including ML Deformer, Chaos Skin, and Ziva RT, to achieve high-fidelity results at real-time speeds.\u00A0

\u25CF Identify bottlenecks in the character/creature pipeline and develop custom tools or Blueprints to automate tasks and improve artist efficiency.\u00A0

Pipeline & Project Strategy\u00A0

\u25CF Collaborate on project planning, bidding, and asset strategy to ensure creative goals are technically achievable and delivered on schedule.\u00A0

\u25CF Ensure all rigs are compatible with industry-standard exchange formats (USD, Alembic, FBX) within the DNEG pipeline\u00A0

\u25CF Contribute to technical documentation and training materials to upskill the team in new Unreal rigging features and proprietary software.\u00A0

Qualifications

\u25CF Deep Unreal Expertise: Extensive experience in Unreal Engine production environments, specifically regarding rigging, animation, and performance optimization.\u00A0

\u25CF Leadership Experience: Proven track record of supervising or leading technical teams within VFX, visualization, or game development.\u00A0

\u25CF Technical Proficiency:\u00A0

\u25CB Expert-level knowledge of Maya and Python scripting.\u00A0

\u25CB In-depth mastery of Unreal Control Rig and Blueprints.\u00A0

\u25CF Rigging Fundamentals: Comprehensive understanding of anatomy, kinematics, skinning/deformations, and real-time rig architecture.\u00A0

\u25CF Pipeline Knowledge: Familiarity with Linux/Unix/Windows environments and standard production tracking tools (e.g., Shotgrid, Perforce, Jira).\u00A0

\u25CF Problem-Solving: Ability to translate complex production needs into scalable, efficient technical solutions.\u00A0

Bonus Skills\u00A0

\u25CF Experience with Chaos Cloth/Skin, Unreal Grooming, and Machine Learning and Deformer Graph\u00A0

\u25CF Experience with Ziva RT is a plus\u00A0

\u25CF Strong understanding of C++.\u00A0

\u25CF Experience in in-camera VFX (ICVFX), live entertainment or interactive/immersive production environments.\u00A0

\u25CF Prior work on both linear (film/TV) and non-linear (games) projects.

Please note that this is a unionized position and will be covered by a collective agreement between DNEG and IATSE, in the coming months. As a unionized employee, you will be required to join the union and will benefit from the conditions set out in the collective agreement. Union dues will be required once the collective agreement is in place.For Canada only :The base salary range for this full-time position is $120,000 to $175,000 CAD. DNEG salary ranges are determined by function, department, level, and location. An individual's pay within a given range is determined by their transferrable or job-related skills and work experience. Salary ranges are modified from time to time based on external market data collected through our third-party surveys.", "hiringOrganization": { "@type": "Organization", "name": "DNEG", "logo": "https:\/\/app.jobvite.com\/logo\/TAjobvite01_1649092530593.jpg" }, "employmentType": "Hiring Now", "industry": "ADG", "identifier": "oEfvAfwI", "jobLocation": [ { "@type": "Place", "address": { "@type": "PostalAddress", "addressCountry": "United Kingdom" } }, { "@type": "Place", "address": { "@type": "PostalAddress", "addressCountry": "United Kingdom" } } ], "title": "Unreal Rigging Supervisor \u2013 Real-Time", "baseSalary": { "@type": "MonetaryAmount", "currency": "", "value": { "@type": "QuantitativeValue", "minValue": "", "maxValue": "", "unitText": "" } } } Unreal Rigging Supervisor – Real-Time ADG Western Site's (LON/VAN/MTL/TOR), United Kingdom London, United Kingdom Apply Description Position at DNEG Role Overview We are seeking an experienced Unreal Rigging Supervisor to lead the technical and creative development of complex character, creature, and mechanical rigs within our real-time pipeline. This role sits at the intersection of high-end VFX and real-time production, requiring a lead who can bridge the gap between traditional rigging workflows and the evolving demands of Unreal Engine (UE). You will oversee the realtime rigging team, mentor a team of Creature TDs, and ensure our assets are performance-optimized for real-time visualization, techviz, live mocap and final pixel delivery. Responsibilities: Supervision & Team Leadership ● Provide technical oversight and creative leadership for all rigging and character-related workflows. ● Mentor and manage a team of Creature TDs, providing feedback on rig quality, deformation, and performance. ● Coordinate with the Head of Real-Time and Head of Technologies to define rigging standards, naming conventions, and technical specifications for assets. ● Act as a key liaison between the rigging, animation, layout, and VFX teams to ensure seamless asset integration. ● Minimum of 6 years experience in either VFX and/or gameTechnical Execution & Development ● Drive the development of high-performance rigs for creatures, digital doubles, vehicles, and props, ensuring they meet the technical requirements for real-time rendering. ● Architect and maintain robust rigging pipelines using Python, Maya, and Unreal Control Rig. ● Implement advanced deformation techniques, including ML Deformer, Chaos Skin, and Ziva RT, to achieve high-fidelity results at real-time speeds. ● Identify bottlenecks in the character/creature pipeline and develop custom tools or Blueprints to automate tasks and improve artist efficiency. Pipeline & Project Strategy ● Collaborate on project planning, bidding, and asset strategy to ensure creative goals are technically achievable and delivered on schedule. ● Ensure all rigs are compatible with industry-standard exchange formats (USD, Alembic, FBX) within the DNEG pipeline ● Contribute to technical documentation and training materials to upskill the team in new Unreal rigging features and proprietary software. Qualifications● Deep Unreal Expertise: Extensive experience in Unreal Engine production environments, specifically regarding rigging, animation, and performance optimization. ● Leadership Experience: Proven track record of supervising or leading technical teams within VFX, visualization, or game development. ● Technical Proficiency: ○ Expert-level knowledge of Maya and Python scripting. ○ In-depth mastery of Unreal Control Rig and Blueprints. ● Rigging Fundamentals: Comprehensive understanding of anatomy, kinematics, skinning/deformations, and real-time rig architecture. ● Pipeline Knowledge: Familiarity with Linux/Unix/Windows environments and standard production tracking tools (e.g., Shotgrid, Perforce, Jira). ● Problem-Solving: Ability to translate complex production needs into scalable, efficient technical solutions. Bonus Skills ● Experience with Chaos Cloth/Skin, Unreal Grooming, and Machine Learning and Deformer Graph ● Experience with Ziva RT is a plus ● Strong understanding of C++. ● Experience in in-camera VFX (ICVFX), live entertainment or interactive/immersive production environments. ● Prior work on both linear (film/TV) and non-linear (games) projects.Please note that this is a unionized position and will be covered by a collective agreement between DNEG and IATSE, in the coming months. As a unionized employee, you will be required to join the union and will benefit from the conditions set out in the collective agreement. Union dues will be required once the collective agreement is in place.For Canada only :The base salary range for this full-time position is $120,000 to $175,000 CAD. DNEG salary ranges are determined by function, department, level, and location. An individual's pay within a given range is determined by their transferrable or job-related skills and work experience. Salary ranges are modified from time to time based on external market data collected through our third-party surveys. About UsWe are DNEG, one of the world’s leading visual effects and animation companies for the creation of award-winning feature film, television, and multiplatform content. We employ more than 9,000 people with worldwide offices and studios across North America (Los Angeles, Montréal, Toronto, Vancouver), Europe (London), Asia (Bangalore, Mohali, Chennai, Mumbai) and Australia (Sydney). At DNEG, we fundamentally believe that embracing our differences is a vital component of our collective success. We are committed to creating an equitable, diverse and inclusive work environment for our global teams, where everyone feels they matter and belong. We welcome and encourage applications from all, regardless of background, experience or disability. Please let us know if you need any adjustments or support during the application process, we will do our best to accommodate your needs. We look forward to meeting you! Apply Apply Later ← Back to Current Openings Share lang: en_US Share LinkedIn Facebook Twitter Email Powered by Jobvite

{ "@context": "http://schema.org", "@type": "JobPosting", "datePosted": "2026-07-16", "description": "

Role Overview\u00A0

We are seeking an experienced Unreal Rigging Supervisor to lead the technical and creative development of complex character, creature, and mechanical rigs within our real-time pipeline. This role sits at the intersection of high-end VFX and real-time production, requiring a lead who can bridge the gap between traditional rigging workflows and the evolving demands of Unreal Engine (UE). You will oversee the realtime rigging team, mentor a team of Creature TDs, and ensure our assets are\u00A0

performance-optimized for real-time visualization, techviz, live mocap and final pixel delivery.\u00A0

Responsibilities:\u00A0

Supervision & Team Leadership\u00A0

\u25CF Provide technical oversight and creative leadership for all rigging and character-related workflows.\u00A0

\u25CF Mentor and manage a team of Creature TDs, providing feedback on rig quality, deformation, and performance.\u00A0

\u25CF Coordinate with the Head of Real-Time and Head of Technologies to define rigging standards, naming conventions, and technical specifications for assets.\u00A0

\u25CF Act as a key liaison between the rigging, animation, layout, and VFX teams to ensure seamless asset integration.\u00A0

\u25CF Minimum of 6 years experience in either VFX and/or game

Technical Execution & Development\u00A0

\u25CF Drive the development of high-performance rigs for creatures, digital doubles, vehicles, and props, ensuring they meet the technical requirements for real-time rendering.\u00A0

\u25CF Architect and maintain robust rigging pipelines using Python, Maya, and Unreal Control Rig.\u00A0

\u25CF Implement advanced deformation techniques, including ML Deformer, Chaos Skin, and Ziva RT, to achieve high-fidelity results at real-time speeds.\u00A0

\u25CF Identify bottlenecks in the character/creature pipeline and develop custom tools or Blueprints to automate tasks and improve artist efficiency.\u00A0

Pipeline & Project Strategy\u00A0

\u25CF Collaborate on project planning, bidding, and asset strategy to ensure creative goals are technically achievable and delivered on schedule.\u00A0

\u25CF Ensure all rigs are compatible with industry-standard exchange formats (USD, Alembic, FBX) within the DNEG pipeline\u00A0

\u25CF Contribute to technical documentation and training materials to upskill the team in new Unreal rigging features and proprietary software.\u00A0

Qualifications

\u25CF Deep Unreal Expertise: Extensive experience in Unreal Engine production environments, specifically regarding rigging, animation, and performance optimization.\u00A0

\u25CF Leadership Experience: Proven track record of supervising or leading technical teams within VFX, visualization, or game development.\u00A0

\u25CF Technical Proficiency:\u00A0

\u25CB Expert-level knowledge of Maya and Python scripting.\u00A0

\u25CB In-depth mastery of Unreal Control Rig and Blueprints.\u00A0

\u25CF Rigging Fundamentals: Comprehensive understanding of anatomy, kinematics, skinning/deformations, and real-time rig architecture.\u00A0

\u25CF Pipeline Knowledge: Familiarity with Linux/Unix/Windows environments and standard production tracking tools (e.g., Shotgrid, Perforce, Jira).\u00A0

\u25CF Problem-Solving: Ability to translate complex production needs into scalable, efficient technical solutions.\u00A0

Bonus Skills\u00A0

\u25CF Experience with Chaos Cloth/Skin, Unreal Grooming, and Machine Learning and Deformer Graph\u00A0

\u25CF Experience with Ziva RT is a plus\u00A0

\u25CF Strong understanding of C++.\u00A0

\u25CF Experience in in-camera VFX (ICVFX), live entertainment or interactive/immersive production environments.\u00A0

\u25CF Prior work on both linear (film/TV) and non-linear (games) projects.

Please note that this is a unionized position and will be covered by a collective agreement between DNEG and IATSE, in the coming months. As a unionized employee, you will be required to join the union and will benefit from the conditions set out in the collective agreement. Union dues will be required once the collective agreement is in place.For Canada only :The base salary range for this full-time position is $120,000 to $175,000 CAD. DNEG salary ranges are determined by function, department, level, and location. An individual's pay within a given range is determined by their transferrable or job-related skills and work experience. Salary ranges are modified from time to time based on external market data collected through our third-party surveys.", "hiringOrganization": { "@type": "Organization", "name": "DNEG", "logo": "https:\/\/app.jobvite.com\/logo\/TAjobvite01_1649092530593.jpg" }, "employmentType": "Hiring Now", "industry": "ADG", "identifier": "oEfvAfwI", "jobLocation": [ { "@type": "Place", "address": { "@type": "PostalAddress", "addressCountry": "United Kingdom" } }, { "@type": "Place", "address": { "@type": "PostalAddress", "addressCountry": "United Kingdom" } } ], "title": "Unreal Rigging Supervisor \u2013 Real-Time", "baseSalary": { "@type": "MonetaryAmount", "currency": "", "value": { "@type": "QuantitativeValue", "minValue": "", "maxValue": "", "unitText": "" } } } Unreal Rigging Supervisor – Real-Time ADG Western Site's (LON/VAN/MTL/TOR), United Kingdom London, United Kingdom Apply Description Position at DNEG Role Overview We are seeking an experienced Unreal Rigging Supervisor to lead the technical and creative development of complex character, creature, and mechanical rigs within our real-time pipeline. This role sits at the intersection of high-end VFX and real-time production, requiring a lead who can bridge the gap between traditional rigging workflows and the evolving demands of Unreal Engine (UE). You will oversee the realtime rigging team, mentor a team of Creature TDs, and ensure our assets are performance-optimized for real-time visualization, techviz, live mocap and final pixel delivery. Responsibilities: Supervision & Team Leadership ● Provide technical oversight and creative leadership for all rigging and character-related workflows. ● Mentor and manage a team of Creature TDs, providing feedback on rig quality, deformation, and performance. ● Coordinate with the Head of Real-Time and Head of Technologies to define rigging standards, naming conventions, and technical specifications for assets. ● Act as a key liaison between the rigging, animation, layout, and VFX teams to ensure seamless asset integration. ● Minimum of 6 years experience in either VFX and/or gameTechnical Execution & Development ● Drive the development of high-performance rigs for creatures, digital doubles, vehicles, and props, ensuring they meet the technical requirements for real-time rendering. ● Architect and maintain robust rigging pipelines using Python, Maya, and Unreal Control Rig. ● Implement advanced deformation techniques, including ML Deformer, Chaos Skin, and Ziva RT, to achieve high-fidelity results at real-time speeds. ● Identify bottlenecks in the character/creature pipeline and develop custom tools or Blueprints to automate tasks and improve artist efficiency. Pipeline & Project Strategy ● Collaborate on project planning, bidding, and asset strategy to ensure creative goals are technically achievable and delivered on schedule. ● Ensure all rigs are compatible with industry-standard exchange formats (USD, Alembic, FBX) within the DNEG pipeline ● Contribute to technical documentation and training materials to upskill the team in new Unreal rigging features and proprietary software. Qualifications● Deep Unreal Expertise: Extensive experience in Unreal Engine production environments, specifically regarding rigging, animation, and performance optimization. ● Leadership Experience: Proven track record of supervising or leading technical teams within VFX, visualization, or game development. ● Technical Proficiency: ○ Expert-level knowledge of Maya and Python scripting. ○ In-depth mastery of Unreal Control Rig and Blueprints. ● Rigging Fundamentals: Comprehensive understanding of anatomy, kinematics, skinning/deformations, and real-time rig architecture. ● Pipeline Knowledge: Familiarity with Linux/Unix/Windows environments and standard production tracking tools (e.g., Shotgrid, Perforce, Jira). ● Problem-Solving: Ability to translate complex production needs into scalable, efficient technical solutions. Bonus Skills ● Experience with Chaos Cloth/Skin, Unreal Grooming, and Machine Learning and Deformer Graph ● Experience with Ziva RT is a plus ● Strong understanding of C++. ● Experience in in-camera VFX (ICVFX), live entertainment or interactive/immersive production environments. ● Prior work on both linear (film/TV) and non-linear (games) projects.Please note that this is a unionized position and will be covered by a collective agreement between DNEG and IATSE, in the coming months. As a unionized employee, you will be required to join the union and will benefit from the conditions set out in the collective agreement. Union dues will be required once the collective agreement is in place.For Canada only :The base salary range for this full-time position is $120,000 to $175,000 CAD. DNEG salary ranges are determined by function, department, level, and location. An individual's pay within a given range is determined by their transferrable or job-related skills and work experience. Salary ranges are modified from time to time based on external market data collected through our third-party surveys. About UsWe are DNEG, one of the world’s leading visual effects and animation companies for the creation of award-winning feature film, television, and multiplatform content. We employ more than 9,000 people with worldwide offices and studios across North America (Los Angeles, Montréal, Toronto, Vancouver), Europe (London), Asia (Bangalore, Mohali, Chennai, Mumbai) and Australia (Sydney). At DNEG, we fundamentally believe that embracing our differences is a vital component of our collective success. We are committed to creating an equitable, diverse and inclusive work environment for our global teams, where everyone feels they matter and belong. We welcome and encourage applications from all, regardless of background, experience or disability. Please let us know if you need any adjustments or support during the application process, we will do our best to accommodate your needs. We look forward to meeting you! Apply Apply Later ← Back to Current Openings Share lang: en_US Share LinkedIn Facebook Twitter Email

{ "@context": "http://schema.org", "@type": "JobPosting", "datePosted": "2026-07-16", "description": "

Role Overview\u00A0

We are seeking an experienced Unreal Rigging Supervisor to lead the technical and creative development of complex character, creature, and mechanical rigs within our real-time pipeline. This role sits at the intersection of high-end VFX and real-time production, requiring a lead who can bridge the gap between traditional rigging workflows and the evolving demands of Unreal Engine (UE). You will oversee the realtime rigging team, mentor a team of Creature TDs, and ensure our assets are\u00A0

performance-optimized for real-time visualization, techviz, live mocap and final pixel delivery.\u00A0

Responsibilities:\u00A0

Supervision & Team Leadership\u00A0

\u25CF Provide technical oversight and creative leadership for all rigging and character-related workflows.\u00A0

\u25CF Mentor and manage a team of Creature TDs, providing feedback on rig quality, deformation, and performance.\u00A0

\u25CF Coordinate with the Head of Real-Time and Head of Technologies to define rigging standards, naming conventions, and technical specifications for assets.\u00A0

\u25CF Act as a key liaison between the rigging, animation, layout, and VFX teams to ensure seamless asset integration.\u00A0

\u25CF Minimum of 6 years experience in either VFX and/or game

Technical Execution & Development\u00A0

\u25CF Drive the development of high-performance rigs for creatures, digital doubles, vehicles, and props, ensuring they meet the technical requirements for real-time rendering.\u00A0

\u25CF Architect and maintain robust rigging pipelines using Python, Maya, and Unreal Control Rig.\u00A0

\u25CF Implement advanced deformation techniques, including ML Deformer, Chaos Skin, and Ziva RT, to achieve high-fidelity results at real-time speeds.\u00A0

\u25CF Identify bottlenecks in the character/creature pipeline and develop custom tools or Blueprints to automate tasks and improve artist efficiency.\u00A0

Pipeline & Project Strategy\u00A0

\u25CF Collaborate on project planning, bidding, and asset strategy to ensure creative goals are technically achievable and delivered on schedule.\u00A0

\u25CF Ensure all rigs are compatible with industry-standard exchange formats (USD, Alembic, FBX) within the DNEG pipeline\u00A0

\u25CF Contribute to technical documentation and training materials to upskill the team in new Unreal rigging features and proprietary software.\u00A0

Qualifications

\u25CF Deep Unreal Expertise: Extensive experience in Unreal Engine production environments, specifically regarding rigging, animation, and performance optimization.\u00A0

\u25CF Leadership Experience: Proven track record of supervising or leading technical teams within VFX, visualization, or game development.\u00A0

\u25CF Technical Proficiency:\u00A0

\u25CB Expert-level knowledge of Maya and Python scripting.\u00A0

\u25CB In-depth mastery of Unreal Control Rig and Blueprints.\u00A0

\u25CF Rigging Fundamentals: Comprehensive understanding of anatomy, kinematics, skinning/deformations, and real-time rig architecture.\u00A0

\u25CF Pipeline Knowledge: Familiarity with Linux/Unix/Windows environments and standard production tracking tools (e.g., Shotgrid, Perforce, Jira).\u00A0

\u25CF Problem-Solving: Ability to translate complex production needs into scalable, efficient technical solutions.\u00A0

Bonus Skills\u00A0

\u25CF Experience with Chaos Cloth/Skin, Unreal Grooming, and Machine Learning and Deformer Graph\u00A0

\u25CF Experience with Ziva RT is a plus\u00A0

\u25CF Strong understanding of C++.\u00A0

\u25CF Experience in in-camera VFX (ICVFX), live entertainment or interactive/immersive production environments.\u00A0

\u25CF Prior work on both linear (film/TV) and non-linear (games) projects.

Please note that this is a unionized position and will be covered by a collective agreement between DNEG and IATSE, in the coming months. As a unionized employee, you will be required to join the union and will benefit from the conditions set out in the collective agreement. Union dues will be required once the collective agreement is in place.For Canada only :The base salary range for this full-time position is $120,000 to $175,000 CAD. DNEG salary ranges are determined by function, department, level, and location. An individual's pay within a given range is determined by their transferrable or job-related skills and work experience. Salary ranges are modified from time to time based on external market data collected through our third-party surveys.", "hiringOrganization": { "@type": "Organization", "name": "DNEG", "logo": "https:\/\/app.jobvite.com\/logo\/TAjobvite01_1649092530593.jpg" }, "employmentType": "Hiring Now", "industry": "ADG", "identifier": "oEfvAfwI", "jobLocation": [ { "@type": "Place", "address": { "@type": "PostalAddress", "addressCountry": "United Kingdom" } }, { "@type": "Place", "address": { "@type": "PostalAddress", "addressCountry": "United Kingdom" } } ], "title": "Unreal Rigging Supervisor \u2013 Real-Time", "baseSalary": { "@type": "MonetaryAmount", "currency": "", "value": { "@type": "QuantitativeValue", "minValue": "", "maxValue": "", "unitText": "" } } } Unreal Rigging Supervisor – Real-Time ADG Western Site's (LON/VAN/MTL/TOR), United Kingdom London, United Kingdom Apply Description Position at DNEG Role Overview We are seeking an experienced Unreal Rigging Supervisor to lead the technical and creative development of complex character, creature, and mechanical rigs within our real-time pipeline. This role sits at the intersection of high-end VFX and real-time production, requiring a lead who can bridge the gap between traditional rigging workflows and the evolving demands of Unreal Engine (UE). You will oversee the realtime rigging team, mentor a team of Creature TDs, and ensure our assets are performance-optimized for real-time visualization, techviz, live mocap and final pixel delivery. Responsibilities: Supervision & Team Leadership ● Provide technical oversight and creative leadership for all rigging and character-related workflows. ● Mentor and manage a team of Creature TDs, providing feedback on rig quality, deformation, and performance. ● Coordinate with the Head of Real-Time and Head of Technologies to define rigging standards, naming conventions, and technical specifications for assets. ● Act as a key liaison between the rigging, animation, layout, and VFX teams to ensure seamless asset integration. ● Minimum of 6 years experience in either VFX and/or gameTechnical Execution & Development ● Drive the development of high-performance rigs for creatures, digital doubles, vehicles, and props, ensuring they meet the technical requirements for real-time rendering. ● Architect and maintain robust rigging pipelines using Python, Maya, and Unreal Control Rig. ● Implement advanced deformation techniques, including ML Deformer, Chaos Skin, and Ziva RT, to achieve high-fidelity results at real-time speeds. ● Identify bottlenecks in the character/creature pipeline and develop custom tools or Blueprints to automate tasks and improve artist efficiency. Pipeline & Project Strategy ● Collaborate on project planning, bidding, and asset strategy to ensure creative goals are technically achievable and delivered on schedule. ● Ensure all rigs are compatible with industry-standard exchange formats (USD, Alembic, FBX) within the DNEG pipeline ● Contribute to technical documentation and training materials to upskill the team in new Unreal rigging features and proprietary software. Qualifications● Deep Unreal Expertise: Extensive experience in Unreal Engine production environments, specifically regarding rigging, animation, and performance optimization. ● Leadership Experience: Proven track record of supervising or leading technical teams within VFX, visualization, or game development. ● Technical Proficiency: ○ Expert-level knowledge of Maya and Python scripting. ○ In-depth mastery of Unreal Control Rig and Blueprints. ● Rigging Fundamentals: Comprehensive understanding of anatomy, kinematics, skinning/deformations, and real-time rig architecture. ● Pipeline Knowledge: Familiarity with Linux/Unix/Windows environments and standard production tracking tools (e.g., Shotgrid, Perforce, Jira). ● Problem-Solving: Ability to translate complex production needs into scalable, efficient technical solutions. Bonus Skills ● Experience with Chaos Cloth/Skin, Unreal Grooming, and Machine Learning and Deformer Graph ● Experience with Ziva RT is a plus ● Strong understanding of C++. ● Experience in in-camera VFX (ICVFX), live entertainment or interactive/immersive production environments. ● Prior work on both linear (film/TV) and non-linear (games) projects.Please note that this is a unionized position and will be covered by a collective agreement between DNEG and IATSE, in the coming months. As a unionized employee, you will be required to join the union and will benefit from the conditions set out in the collective agreement. Union dues will be required once the collective agreement is in place.For Canada only :The base salary range for this full-time position is $120,000 to $175,000 CAD. DNEG salary ranges are determined by function, department, level, and location. An individual's pay within a given range is determined by their transferrable or job-related skills and work experience. Salary ranges are modified from time to time based on external market data collected through our third-party surveys. About UsWe are DNEG, one of the world’s leading visual effects and animation companies for the creation of award-winning feature film, television, and multiplatform content. We employ more than 9,000 people with worldwide offices and studios across North America (Los Angeles, Montréal, Toronto, Vancouver), Europe (London), Asia (Bangalore, Mohali, Chennai, Mumbai) and Australia (Sydney). At DNEG, we fundamentally believe that embracing our differences is a vital component of our collective success. We are committed to creating an equitable, diverse and inclusive work environment for our global teams, where everyone feels they matter and belong. We welcome and encourage applications from all, regardless of background, experience or disability. Please let us know if you need any adjustments or support during the application process, we will do our best to accommodate your needs. We look forward to meeting you! Apply Apply Later ← Back to Current Openings Share lang: en_US Share LinkedIn Facebook Twitter Email

Unreal Rigging Supervisor – Real-Time

ADG Western Site's (LON/VAN/MTL/TOR), United Kingdom London, United Kingdom