Job description
Description & Requirements
Electronic Arts creates next-level entertainment experiences that inspire players and fans around the world. Here, everyone is part of the story. Part of a community that connects across the globe. A place where creativity thrives, new perspectives are invited, and ideas matter. A team where everyone makes play happen. EA SPORTS is one of the most iconic brands in entertainment – connecting hundreds of millions worldwide to the sports they love through a portfolio of industry-leading video games.Building on an incredible 30-year foundation, we’re redefining football with EA SPORTS FC - a genre-leading ecosystem of interactive experiences, bringing a global community of football fans closer to The World's Game. Together, we’re taking the largest football club in the world to new heights – and this is just the beginning! With more opportunities than ever to innovate and create new, authentic experiences that bring joy, inclusivity, and immersion to fans everywhere, we invite you to join us as we pioneer the future of football with EA SPORTS FC and welcome everyone to the club!FC Audio team is looking for an experienced Audio Artist who can immediately contribute to audio development. You will oversee the audio-specific project(s) to create/maintain a quality audio experience. You are expected to have experience in all audio design and production phases, with proficiency in at least one audio discipline/area. Experience with VO and technical implementation of game audio are prerequisites. You will report to the Development Manager and work with the Audio leads. If this sounds like you – submit your application and join us on this journey!ResponsibilitiesCreate quality audio for our video games, with a high focus on authentic dialogue to suit our story-driven game experiencesAuthor small, well-defined audio-related tasks with a high focus on content pipelinesDirectly support feature(s), small project(s), or task(s) within the Speech disciplineComplete technical implementation, logic, and data-basing tasks, all catered to the user experienceParticipates in project problem solving with audio teamManage editor package imports, sample handling, and database updatesPreform Quality control review for the project's audio (pre-CQC) on all applicable platformsCreate software design to support custom source elementsManage source control, submit to file depots, and handle build pipelines Participate in team collaboration but also work independentlyCollaborate in prototyping and driving innovation and improvementsTake direction from Audio Leads and other senior audio artists on the project, but still express your creativity and design insightQualifications7-10 years' studio engineering/recording/VO experience (or equivalent)5+ years game audio experienceTechnical game audio implementation experience requiredProficiency in at least one audio middleware software (Wwise, Fmod)Experience with third-party game engines (Unity, Unreal, etc.)Expert in Microsoft Office tools (Excel, Word, Access, PowerPoint)Knowledge of code or scripting language (C#, C++, SQL, Python, Lua, etc.) Knowledge of the sport and game (FC27)Database experience (MS Access, Excel, Google Sheets) working with large data sets Solid experience using game audio development tools, technology, and pipelinesProficiency with modern audio creation equipment, software and recording techniques, with a high level of proficiency in at least one DAWSolid knowledge of PC and console audio hardwareExceptional sound design skillsWorks well as part of a team but also autonomouslyExperience with tracking documentationAble to methodically manage & track large amounts of data Bonus SkillsExperience with Quality Assurance VerificationExperience with onboarding new team membersKnowledge and familiarity with Professional sports (mainly Football/Soccer), teams, leaguesProficiency with VBA macros, SQL, Python, JavaScript, etc.Experience with remote VO recording sessions Pay Transparency - North America COMPENSATION AND BENEFITS The ranges listed below are what EA in good faith expects to pay applicants for this role in these locations at the time of this posting. If you reside in a different location, a recruiter will advise on the applicable range and benefits. Pay offered will be determined based on a number of relevant business and candidate factors (e.g. education, qualifications, certifications, experience, skills, geographic location, or business needs). PAY RANGES * British Columbia (depending on location e.g. Vancouver vs. Victoria) *$77,700 - $107,900 CAD Pay is just one part of the overall compensation at EA. In Canada, we offer a package of benefits including vacation (3 weeks per year to start), 10 days per year of sick time, and extended health/dental/vision coverage and basic life insurance. About Electronic ArtsWe’re proud to have an extensive portfolio of games and experiences, locations around the world, and opportunities across EA. We value adaptability, resilience, creativity, and curiosity. From leadership that brings out your potential, to creating space for learning and experimenting, we empower you to do great work and pursue opportunities for growth.We adopt a holistic approach to our benefits programs, emphasizing physical, emotional, financial, career, and community wellness to support a balanced life. Our packages are tailored to meet local needs and may include healthcare coverage, mental well-being support, retirement savings, paid time off, family leaves, complimentary games, and more. We nurture environments where our teams can always bring their best to what they do.Electronic Arts is an equal opportunity employer. All employment decisions are made without regard to race, color, national origin, ancestry, sex, gender, gender identity or expression, sexual orientation, age, genetic information, religion, disability, medical condition, pregnancy, marital status, family status, veteran status, or any other characteristic protected by law. We will also consider employment qualified applicants with criminal records in accordance with applicable law. EA also makes workplace accommodations for qualified individuals with disabilities as required by applicable law.Electronic Arts creates next-level entertainment experiences that inspire players and fans around the world. Here, everyone is part of the story. Part of a community that connects across the globe. A place where creativity thrives, new perspectives are invited, and ideas matter. A team where everyone makes play happen. EA SPORTS is one of the most iconic brands in entertainment – connecting hundreds of millions worldwide to the sports they love through a portfolio of industry-leading video games.Building on an incredible 30-year foundation, we’re redefining football with EA SPORTS FC - a genre-leading ecosystem of interactive experiences, bringing a global community of football fans closer to The World's Game. Together, we’re taking the largest football club in the world to new heights – and this is just the beginning! With more opportunities than ever to innovate and create new, authentic experiences that bring joy, inclusivity, and immersion to fans everywhere, we invite you to join us as we pioneer the future of football with EA SPORTS FC and welcome everyone to the club!FC Audio team is looking for an experienced Audio Artist who can immediately contribute to audio development. You will oversee the audio-specific project(s) to create/maintain a quality audio experience. You are expected to have experience in all audio design and production phases, with proficiency in at least one audio discipline/area. Experience with VO and technical implementation of game audio are prerequisites. You will report to the Development Manager and work with the Audio leads. If this sounds like you – submit your application and join us on this journey!ResponsibilitiesCreate quality audio for our video games, with a high focus on authentic dialogue to suit our story-driven game experiencesAuthor small, well-defined audio-related tasks with a high focus on content pipelinesDirectly support feature(s), small project(s), or task(s) within the Speech disciplineComplete technical implementation, logic, and data-basing tasks, all catered to the user experienceParticipates in project problem solving with audio teamManage editor package imports, sample handling, and database updatesPreform Quality control review for the project's audio (pre-CQC) on all applicable platformsCreate software design to support custom source elementsManage source control, submit to file depots, and handle build pipelines Participate in team collaboration but also work independentlyCollaborate in prototyping and driving innovation and improvementsTake direction from Audio Leads and other senior audio artists on the project, but still express your creativity and design insightQualifications7-10 years' studio engineering/recording/VO experience (or equivalent)5+ years game audio experienceTechnical game audio implementation experience requiredProficiency in at least one audio middleware software (Wwise, Fmod)Experience with third-party game engines (Unity, Unreal, etc.)Expert in Microsoft Office tools (Excel, Word, Access, PowerPoint)Knowledge of code or scripting language (C#, C++, SQL, Python, Lua, etc.) Knowledge of the sport and game (FC27)Database experience (MS Access, Excel, Google Sheets) working with large data sets Solid experience using game audio development tools, technology, and pipelinesProficiency with modern audio creation equipment, software and recording techniques, with a high level of proficiency in at least one DAWSolid knowledge of PC and console audio hardwareExceptional sound design skillsWorks well as part of a team but also autonomouslyExperience with tracking documentationAble to methodically manage & track large amounts of data Bonus SkillsExperience with Quality Assurance VerificationExperience with onboarding new team membersKnowledge and familiarity with Professional sports (mainly Football/Soccer), teams, leaguesProficiency with VBA macros, SQL, Python, JavaScript, etc.Experience with remote VO recording sessions Pay Transparency - North America COMPENSATION AND BENEFITS The ranges listed below are what EA in good faith expects to pay applicants for this role in these locations at the time of this posting. If you reside in a different location, a recruiter will advise on the applicable range and benefits. Pay offered will be determined based on a number of relevant business and candidate factors (e.g. education, qualifications, certifications, experience, skills, geographic location, or business needs). PAY RANGES * British Columbia (depending on location e.g. Vancouver vs. Victoria) *$77,700 - $107,900 CAD Pay is just one part of the overall compensation at EA. In Canada, we offer a package of benefits including vacation (3 weeks per year to start), 10 days per year of sick time, and extended health/dental/vision coverage and basic life insurance. About Electronic ArtsWe’re proud to have an extensive portfolio of games and experiences, locations around the world, and opportunities across EA. We value adaptability, resilience, creativity, and curiosity. From leadership that brings out your potential, to creating space for learning and experimenting, we empower you to do great work and pursue opportunities for growth.We adopt a holistic approach to our benefits programs, emphasizing physical, emotional, financial, career, and community wellness to support a balanced life. Our packages are tailored to meet local needs and may include healthcare coverage, mental well-being support, retirement savings, paid time off, family leaves, complimentary games, and more. We nurture environments where our teams can always bring their best to what they do.Electronic Arts is an equal opportunity employer. All employment decisions are made without regard to race, color, national origin, ancestry, sex, gender, gender identity or expression, sexual orientation, age, genetic information, religion, disability, medical condition, pregnancy, marital status, family status, veteran status, or any other characteristic protected by law. We will also consider employment qualified applicants with criminal records in accordance with applicable law. EA also makes workplace accommodations for qualified individuals with disabilities as required by applicable law.Electronic Arts creates next-level entertainment experiences that inspire players and fans around the world. Here, everyone is part of the story. Part of a community that connects across the globe. A place where creativity thrives, new perspectives are invited, and ideas matter. A team where everyone makes play happen.Electronic Arts creates next-level entertainment experiences that inspire players and fans around the world. Here, everyone is part of the story. Part of a community that connects across the globe. A place where creativity thrives, new perspectives are invited, and ideas matter. A team where everyone makes play happen.EA SPORTS is one of the most iconic brands in entertainment – connecting hundreds of millions worldwide to the sports they love through a portfolio of industry-leading video games.Building on an incredible 30-year foundation, we’re redefining football with EA SPORTS FC - a genre-leading ecosystem of interactive experiences, bringing a global community of football fans closer to The World's Game. Together, we’re taking the largest football club in the world to new heights – and this is just the beginning! With more opportunities than ever to innovate and create new, authentic experiences that bring joy, inclusivity, and immersion to fans everywhere, we invite you to join us as we pioneer the future of football with EA SPORTS FC and welcome everyone to the club!FC Audio team is looking for an experienced Audio Artist who can immediately contribute to audio development. You will oversee the audio-specific project(s) to create/maintain a quality audio experience. You are expected to have experience in all audio design and production phases, with proficiency in at least one audio discipline/area. Experience with VO and technical implementation of game audio are prerequisites. You will report to the Development Manager and work with the Audio leads. If this sounds like you – submit your application and join us on this journey!ResponsibilitiesCreate quality audio for our video games, with a high focus on authentic dialogue to suit our story-driven game experiencesAuthor small, well-defined audio-related tasks with a high focus on content pipelinesDirectly support feature(s), small project(s), or task(s) within the Speech disciplineComplete technical implementation, logic, and data-basing tasks, all catered to the user experienceParticipates in project problem solving with audio teamManage editor package imports, sample handling, and database updatesPreform Quality control review for the project's audio (pre-CQC) on all applicable platformsCreate software design to support custom source elementsManage source control, submit to file depots, and handle build pipelines Participate in team collaboration but also work independentlyCollaborate in prototyping and driving innovation and improvementsTake direction from Audio Leads and other senior audio artists on the project, but still express your creativity and design insightQualifications7-10 years' studio engineering/recording/VO experience (or equivalent)5+ years game audio experienceTechnical game audio implementation experience requiredProficiency in at least one audio middleware software (Wwise, Fmod)Experience with third-party game engines (Unity, Unreal, etc.)Expert in Microsoft Office tools (Excel, Word, Access, PowerPoint)Knowledge of code or scripting language (C#, C++, SQL, Python, Lua, etc.) Knowledge of the sport and game (FC27)Database experience (MS Access, Excel, Google Sheets) working with large data sets Solid experience using game audio development tools, technology, and pipelinesProficiency with modern audio creation equipment, software and recording techniques, with a high level of proficiency in at least one DAWSolid knowledge of PC and console audio hardwareExceptional sound design skillsWorks well as part of a team but also autonomouslyExperience with tracking documentationAble to methodically manage & track large amounts of data Bonus SkillsExperience with Quality Assurance VerificationExperience with onboarding new team membersKnowledge and familiarity with Professional sports (mainly Football/Soccer), teams, leaguesProficiency with VBA macros, SQL, Python, JavaScript, etc.Experience with remote VO recording sessionsEA SPORTS is one of the most iconic brands in entertainment – connecting hundreds of millions worldwide to the sports they love through a portfolio of industry-leading video games.Building on an incredible 30-year foundation, we’re redefining football with EA SPORTS FC - a genre-leading ecosystem of interactive experiences, bringing a global community of football fans closer to The World's Game. Together, we’re taking the largest football club in the world to new heights – and this is just the beginning! With more opportunities than ever to innovate and create new, authentic experiences that bring joy, inclusivity, and immersion to fans everywhere, we invite you to join us as we pioneer the future of football with EA SPORTS FC and welcome everyone to the club!FC Audio team is looking for an experienced Audio Artist who can immediately contribute to audio development. You will oversee the audio-specific project(s) to create/maintain a quality audio experience. You are expected to have experience in all audio design and production phases, with proficiency in at least one audio discipline/area. Experience with VO and technical implementation of game audio are prerequisites. You will report to the Development Manager and work with the Audio leads. If this sounds like you – submit your application and join us on this journey!ResponsibilitiesCreate quality audio for our video games, with a high focus on authentic dialogue to suit our story-driven game experiencesAuthor small, well-defined audio-related tasks with a high focus on content pipelinesDirectly support feature(s), small project(s), or task(s) within the Speech disciplineComplete technical implementation, logic, and data-basing tasks, all catered to the user experienceParticipates in project problem solving with audio teamManage editor package imports, sample handling, and database updatesPreform Quality control review for the project's audio (pre-CQC) on all applicable platformsCreate software design to support custom source elementsManage source control, submit to file depots, and handle build pipelines Participate in team collaboration but also work independentlyCollaborate in prototyping and driving innovation and improvementsTake direction from Audio Leads and other senior audio artists on the project, but still express your creativity and design insightQualifications7-10 years' studio engineering/recording/VO experience (or equivalent)5+ years game audio experienceTechnical game audio implementation experience requiredProficiency in at least one audio middleware software (Wwise, Fmod)Experience with third-party game engines (Unity, Unreal, etc.)Expert in Microsoft Office tools (Excel, Word, Access, PowerPoint)Knowledge of code or scripting language (C#, C++, SQL, Python, Lua, etc.) Knowledge of the sport and game (FC27)Database experience (MS Access, Excel, Google Sheets) working with large data sets Solid experience using game audio development tools, technology, and pipelinesProficiency with modern audio creation equipment, software and recording techniques, with a high level of proficiency in at least one DAWSolid knowledge of PC and console audio hardwareExceptional sound design skillsWorks well as part of a team but also autonomouslyExperience with tracking documentationAble to methodically manage & track large amounts of data Bonus SkillsExperience with Quality Assurance VerificationExperience with onboarding new team membersKnowledge and familiarity with Professional sports (mainly Football/Soccer), teams, leaguesProficiency with VBA macros, SQL, Python, JavaScript, etc.Experience with remote VO recording sessionsEA SPORTS is one of the most iconic brands in entertainment – connecting hundreds of millions worldwide to the sports they love through a portfolio of industry-leading video games.
EA SPORTS is one of the most iconic brands in entertainment – connecting hundreds of millions worldwide to the sports they love through a portfolio of industry-leading video games.Building on an incredible 30-year foundation, we’re redefining football with EA SPORTS FC - a genre-leading ecosystem of interactive experiences, bringing a global community of football fans closer to The World's Game. Together, we’re taking the largest football club in the world to new heights – and this is just the beginning! With more opportunities than ever to innovate and create new, authentic experiences that bring joy, inclusivity, and immersion to fans everywhere, we invite you to join us as we pioneer the future of football with EA SPORTS FC and welcome everyone to the club!
Building on an incredible 30-year foundation, we’re redefining football with EA SPORTS FC - a genre-leading ecosystem of interactive experiences, bringing a global community of football fans closer to The World's Game. Together, we’re taking the largest football club in the world to new heights – and this is just the beginning! With more opportunities than ever to innovate and create new, authentic experiences that bring joy, inclusivity, and immersion to fans everywhere, we invite you to join us as we pioneer the future of football with EA SPORTS FC and welcome everyone to the club!FC Audio team is looking for an experienced Audio Artist who can immediately contribute to audio development. You will oversee the audio-specific project(s) to create/maintain a quality audio experience. You are expected to have experience in all audio design and production phases, with proficiency in at least one audio discipline/area. Experience with VO and technical implementation of game audio are prerequisites. You will report to the Development Manager and work with the Audio leads. If this sounds like you – submit your application and join us on this journey!
FC Audio team is looking for an experienced Audio Artist who can immediately contribute to audio development. You will oversee the audio-specific project(s) to create/maintain a quality audio experience. You are expected to have experience in all audio design and production phases, with proficiency in at least one audio discipline/area. Experience with VO and technical implementation of game audio are prerequisites. You will report to the Development Manager and work with the Audio leads. If this sounds like you – submit your application and join us on this journey!Responsibilities
Responsibilities- Create quality audio for our video games, with a high focus on authentic dialogue to suit our story-driven game experiences
Create quality audio for our video games, with a high focus on authentic dialogue to suit our story-driven game experiences
Create quality audio for our video games, with a high focus on authentic dialogue to suit our story-driven game experiences- Author small, well-defined audio-related tasks with a high focus on content pipelines
Author small, well-defined audio-related tasks with a high focus on content pipelines
Author small, well-defined audio-related tasks with a high focus on content pipelines- Directly support feature(s), small project(s), or task(s) within the Speech discipline
Directly support feature(s), small project(s), or task(s) within the Speech discipline
Directly support feature(s), small project(s), or task(s) within the Speech discipline- Complete technical implementation, logic, and data-basing tasks, all catered to the user experience
Complete technical implementation, logic, and data-basing tasks, all catered to the user experience
Complete technical implementation, logic, and data-basing tasks, all catered to the user experience- Participates in project problem solving with audio team
Participates in project problem solving with audio team
Participates in project problem solving with audio team- Manage editor package imports, sample handling, and database updates
Manage editor package imports, sample handling, and database updates
Manage editor package imports, sample handling, and database updates- Preform Quality control review for the project's audio (pre-CQC) on all applicable platforms
Preform Quality control review for the project's audio (pre-CQC) on all applicable platforms
Preform Quality control review for the project's audio (pre-CQC) on all applicable platforms- Create software design to support custom source elements
Create software design to support custom source elements
Create software design to support custom source elements- Manage source control, submit to file depots, and handle build pipelines
Manage source control, submit to file depots, and handle build pipelines
Manage source control, submit to file depots, and handle build pipelines- Participate in team collaboration but also work independently
Participate in team collaboration but also work independently
Participate in team collaboration but also work independently- Collaborate in prototyping and driving innovation and improvements
Collaborate in prototyping and driving innovation and improvements
Collaborate in prototyping and driving innovation and improvements- Take direction from Audio Leads and other senior audio artists on the project, but still express your creativity and design insight
Take direction from Audio Leads and other senior audio artists on the project, but still express your creativity and design insight
Take direction from Audio Leads and other senior audio artists on the project, but still express your creativity and design insightQualifications
Qualifications- 7-10 years' studio engineering/recording/VO experience (or equivalent)
7-10 years' studio engineering/recording/VO experience (or equivalent)
7-10 years' studio engineering/recording/VO experience (or equivalent)- 5+ years game audio experience
5+ years game audio experience
5+ years game audio experience- Technical game audio implementation experience required
Technical game audio implementation experience required
Technical game audio implementation experience required- Proficiency in at least one audio middleware software (Wwise, Fmod)
Proficiency in at least one audio middleware software (Wwise, Fmod)
Proficiency in at least one audio middleware software (Wwise, Fmod)- Experience with third-party game engines (Unity, Unreal, etc.)
Experience with third-party game engines (Unity, Unreal, etc.)
Experience with third-party game engines (Unity, Unreal, etc.)- Expert in Microsoft Office tools (Excel, Word, Access, PowerPoint)
Expert in Microsoft Office tools (Excel, Word, Access, PowerPoint)
Expert in Microsoft Office tools (Excel, Word, Access, PowerPoint)- Knowledge of code or scripting language (C#, C++, SQL, Python, Lua, etc.)
Knowledge of code or scripting language (C#, C++, SQL, Python, Lua, etc.)
Knowledge of code or scripting language (C#, C++, SQL, Python, Lua, etc.)- Knowledge of the sport and game (FC27)
Knowledge of the sport and game (FC27)
Knowledge of the sport and game (FC27)- Database experience (MS Access, Excel, Google Sheets) working with large data sets
Database experience (MS Access, Excel, Google Sheets) working with large data sets
Database experience (MS Access, Excel, Google Sheets) working with large data sets- Solid experience using game audio development tools, technology, and pipelines
Solid experience using game audio development tools, technology, and pipelines
Solid experience using game audio development tools, technology, and pipelines- Proficiency with modern audio creation equipment, software and recording techniques, with a high level of proficiency in at least one DAW
Proficiency with modern audio creation equipment, software and recording techniques, with a high level of proficiency in at least one DAW
Proficiency with modern audio creation equipment, software and recording techniques, with a high level of proficiency in at least one DAW- Solid knowledge of PC and console audio hardware
Solid knowledge of PC and console audio hardware
Solid knowledge of PC and console audio hardware- Exceptional sound design skills
Exceptional sound design skills
Exceptional sound design skills- Works well as part of a team but also autonomously
Works well as part of a team but also autonomously
Works well as part of a team but also autonomously- Experience with tracking documentation
Experience with tracking documentation
Experience with tracking documentation- Able to methodically manage & track large amounts of data
Able to methodically manage & track large amounts of data
Able to methodically manage & track large amounts of dataBonus Skills
Bonus Skills- Experience with Quality Assurance Verification
Experience with Quality Assurance Verification
Experience with Quality Assurance Verification- Experience with onboarding new team members
Experience with onboarding new team members
Experience with onboarding new team members- Knowledge and familiarity with Professional sports (mainly Football/Soccer), teams, leagues
Knowledge and familiarity with Professional sports (mainly Football/Soccer), teams, leagues
Knowledge and familiarity with Professional sports (mainly Football/Soccer), teams, leagues- Proficiency with VBA macros, SQL, Python, JavaScript, etc.
Proficiency with VBA macros, SQL, Python, JavaScript, etc.
Proficiency with VBA macros, SQL, Python, JavaScript, etc.- Experience with remote VO recording sessions
Experience with remote VO recording sessions
Experience with remote VO recording sessionsPay Transparency - North AmericaPay Transparency - North AmericaPay Transparency - North America
Pay Transparency - North AmericaCOMPENSATION AND BENEFITS The ranges listed below are what EA in good faith expects to pay applicants for this role in these locations at the time of this posting. If you reside in a different location, a recruiter will advise on the applicable range and benefits. Pay offered will be determined based on a number of relevant business and candidate factors (e.g. education, qualifications, certifications, experience, skills, geographic location, or business needs). PAY RANGESCOMPENSATION AND BENEFITS The ranges listed below are what EA in good faith expects to pay applicants for this role in these locations at the time of this posting. If you reside in a different location, a recruiter will advise on the applicable range and benefits. Pay offered will be determined based on a number of relevant business and candidate factors (e.g. education, qualifications, certifications, experience, skills, geographic location, or business needs). PAY RANGESCOMPENSATION AND BENEFITS The ranges listed below are what EA in good faith expects to pay applicants for this role in these locations at the time of this posting. If you reside in a different location, a recruiter will advise on the applicable range and benefits. Pay offered will be determined based on a number of relevant business and candidate factors (e.g. education, qualifications, certifications, experience, skills, geographic location, or business needs). PAY RANGESCOMPENSATION AND BENEFITSCOMPENSATION AND BENEFITSThe ranges listed below are what EA in good faith expects to pay applicants for this role in these locations at the time of this posting. If you reside in a different location, a recruiter will advise on the applicable range and benefits. Pay offered will be determined based on a number of relevant business and candidate factors (e.g. education, qualifications, certifications, experience, skills, geographic location, or business needs).PAY RANGESPAY RANGES* British Columbia (depending on location e.g. Vancouver vs. Victoria) *$77,700 - $107,900 CAD* British Columbia (depending on location e.g. Vancouver vs. Victoria) *$77,700 - $107,900 CADPay is just one part of the overall compensation at EA.Pay is just one part of the overall compensation at EA.Pay is just one part of the overall compensation at EA.In Canada, we offer a package of benefits including vacation (3 weeks per year to start), 10 days per year of sick time, and extended health/dental/vision coverage and basic life insurance.In Canada, we offer a package of benefits including vacation (3 weeks per year to start), 10 days per year of sick time, and extended health/dental/vision coverage and basic life insurance.In Canada, we offer a package of benefits including vacation (3 weeks per year to start), 10 days per year of sick time, and extended health/dental/vision coverage and basic life insurance.In Canada, we offer a package of benefits including vacation (3 weeks per year to start), 10 days per year of sick time, and extended health/dental/vision coverage and basic life insurance.In Canada, we offer a package of benefits including vacation (3 weeks per year to start), 10 days per year of sick time, and extended health/dental/vision coverage and basic life insurance.About Electronic ArtsWe’re proud to have an extensive portfolio of games and experiences, locations around the world, and opportunities across EA. We value adaptability, resilience, creativity, and curiosity. From leadership that brings out your potential, to creating space for learning and experimenting, we empower you to do great work and pursue opportunities for growth.We adopt a holistic approach to our benefits programs, emphasizing physical, emotional, financial, career, and community wellness to support a balanced life. Our packages are tailored to meet local needs and may include healthcare coverage, mental well-being support, retirement savings, paid time off, family leaves, complimentary games, and more. We nurture environments where our teams can always bring their best to what they do.Electronic Arts is an equal opportunity employer. All employment decisions are made without regard to race, color, national origin, ancestry, sex, gender, gender identity or expression, sexual orientation, age, genetic information, religion, disability, medical condition, pregnancy, marital status, family status, veteran status, or any other characteristic protected by law. We will also consider employment qualified applicants with criminal records in accordance with applicable law. EA also makes workplace accommodations for qualified individuals with disabilities as required by applicable law.About Electronic ArtsWe’re proud to have an extensive portfolio of games and experiences, locations around the world, and opportunities across EA. We value adaptability, resilience, creativity, and curiosity. From leadership that brings out your potential, to creating space for learning and experimenting, we empower you to do great work and pursue opportunities for growth.We adopt a holistic approach to our benefits programs, emphasizing physical, emotional, financial, career, and community wellness to support a balanced life. Our packages are tailored to meet local needs and may include healthcare coverage, mental well-being support, retirement savings, paid time off, family leaves, complimentary games, and more. We nurture environments where our teams can always bring their best to what they do.Electronic Arts is an equal opportunity employer. All employment decisions are made without regard to race, color, national origin, ancestry, sex, gender, gender identity or expression, sexual orientation, age, genetic information, religion, disability, medical condition, pregnancy, marital status, family status, veteran status, or any other characteristic protected by law. We will also consider employment qualified applicants with criminal records in accordance with applicable law. EA also makes workplace accommodations for qualified individuals with disabilities as required by applicable law.About Electronic ArtsAbout Electronic ArtsAbout Electronic ArtsWe’re proud to have an extensive portfolio of games and experiences, locations around the world, and opportunities across EA. We value adaptability, resilience, creativity, and curiosity. From leadership that brings out your potential, to creating space for learning and experimenting, we empower you to do great work and pursue opportunities for growth.We adopt a holistic approach to our benefits programs, emphasizing physical, emotional, financial, career, and community wellness to support a balanced life. Our packages are tailored to meet local needs and may include healthcare coverage, mental well-being support, retirement savings, paid time off, family leaves, complimentary games, and more. We nurture environments where our teams can always bring their best to what they do.Electronic Arts is an equal opportunity employer. All employment decisions are made without regard to race, color, national origin, ancestry, sex, gender, gender identity or expression, sexual orientation, age, genetic information, religion, disability, medical condition, pregnancy, marital status, family status, veteran status, or any other characteristic protected by law. We will also consider employment qualified applicants with criminal records in accordance with applicable law. EA also makes workplace accommodations for qualified individuals with disabilities as required by applicable law.We’re proud to have an extensive portfolio of games and experiences, locations around the world, and opportunities across EA. We value adaptability, resilience, creativity, and curiosity. From leadership that brings out your potential, to creating space for learning and experimenting, we empower you to do great work and pursue opportunities for growth.We adopt a holistic approach to our benefits programs, emphasizing physical, emotional, financial, career, and community wellness to support a balanced life. Our packages are tailored to meet local needs and may include healthcare coverage, mental well-being support, retirement savings, paid time off, family leaves, complimentary games, and more. We nurture environments where our teams can always bring their best to what they do.Electronic Arts is an equal opportunity employer. All employment decisions are made without regard to race, color, national origin, ancestry, sex, gender, gender identity or expression, sexual orientation, age, genetic information, religion, disability, medical condition, pregnancy, marital status, family status, veteran status, or any other characteristic protected by law. We will also consider employment qualified applicants with criminal records in accordance with applicable law. EA also makes workplace accommodations for qualified individuals with disabilities as required by applicable law.